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  1. #1
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Pseudopsia View Post
    I'm not liking it. I already played FFXI, I don't need to play it again. I rather get content that is creative and new.
    Final Fantasy 11 is still creative and new in many respects. It's one of the very few MMORPGs left that offer anything unique on the market. Final Fantasy 14 is basically WoW with a facelift. And anyone who has played WoW knows that to be the case.

    So if you want creative and new content, I would argue that using 11 as a standard would be the way to go. It has a lot of great ideas that just needed better implementation. 14 missed a golden opportunity to do something along those lines, but instead decided to play it safe and mimic WoW like every other MMO out there is doing.
    (10)
    Last edited by Dale; 11-14-2013 at 05:57 AM.

  2. #2
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Pseudopsia View Post
    I'm not liking it. I already played FFXI, I don't need to play it again. I rather get content that is creative and new.
    You're playing the wrong game then, because FF14's content is as generic as possible, this is especially true for coil. 2.1 also adds nothing creative or unique, simply the same content every MMO has been getting for the better part of the decade. Yoshi himself has said he doesn't create, he just copied great ideas.

    Liked the linked post by OP.

    Quote Originally Posted by Malamasala View Post
    FF11 was just a good example of what to NOT do. It had more flaws than any other MMO available at the same time.

    I know some masochists enjoyed the 100 people fighting for claim of Despot, or 100 people fighting for claim of Fafnir, or standing 6 hours in various zones to be first to claim sandworm. But a lot of us prefer PLAYING games, and not sit there and roll our thumbs. I probably had at least 3 years game time logged on FFXI, and 2 years was just sitting waiting.
    So you name a single encounter that was changed(and noted by OP it was changed) to be better and more fun to prove that all FFXI content was bad? Well ok then, let's just ignore the 15 other events and forms of content in the game to make ourselves look right!

    Quote Originally Posted by Malamasala View Post
    No, I keep saying Abyssea was really great about FF11 and they could add a lot more like that where you can quickly join and leave content without all the time wasting around the older FFXI content (and some of those terrible VNMs that were added later). I'm sure the latest expansion also made FFXI better, but I haven't played seekers. But I'm all for SE going more towards these fun directions, instead of the masochist content that people keep lifting up. (SEA etc. which I did for 2 years and got 0 items out of it due to playing the wrong job)

    No one is asking for "masochist content", everyone is asking for the actually fun well designed content, like nyzul, limbus, salvage, campaign, forced pop NM's, BCNM's(could be in the form leves, do a lot of leves - > get points you can trade in to undertake a 4-8 man boss leve, kind of like ff14 1.0 had..) and open world RAIDS like sky/sea, but not boring and stupid like them.

    Please stop responding to people and posting your opinion based on what you want(we want boring 48 hour repop nm's and 1000 people claiming a single mob! - no one is saying this) them to say, and not what they're actually saying. Read our posts properly.
    (7)
    Last edited by Shiyo; 11-14-2013 at 06:55 AM.

  3. #3
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Shiyo View Post
    So you name a single encounter that was changed(and noted by OP it was changed) to be better and more fun to prove that all FFXI content was bad? Well ok then, let's just ignore the 15 other events and forms of content in the game to make ourselves look right!
    No, I keep saying Abyssea was really great about FF11 and they could add a lot more like that where you can quickly join and leave content without all the time wasting around the older FFXI content (and some of those terrible VNMs that were added later). I'm sure the latest expansion also made FFXI better, but I haven't played seekers. But I'm all for SE going more towards these fun directions, instead of the masochist content that people keep lifting up. (SEA etc. which I did for 2 years and got 0 items out of it due to playing the wrong job)
    (0)

  4. #4
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    272
    Quote Originally Posted by Malamasala View Post
    above post
    Nobody is saying that the Endgame in XI was flawless, nobody is saying that. But because a few of the endgame content was terrible, that does not mean there wasn't some amazing ideas.

    ALL of those ideas can be tuned to make them less Masochistic as you say, and you probably haven't played for awhile because they did tune them down and made them more accessible. HNM's are now force pop, Dynamis you can now enter once per day and doesn't cost you money. I'll keep repeating until it sticks, but there is great Inspiration to draw from events like Nyzul Isle, Besieged, Dynamis, Sky, Sea, etc. All those events are unique and can be tuned down as to be less time consuming but STILL retain their uniqueness.
    (2)

  5. #5
    Player
    Kazamoto's Avatar
    Join Date
    Aug 2013
    Posts
    294
    Character
    Kazamoto Futatabi
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    Toss in Nyzul in your question and you got a like!
    (2)

  6. #6
    Player
    Swishytail's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    483
    Character
    Swishytail Exaflare
    World
    Malboro
    Main Class
    Pugilist Lv 50
    I'm not too keen on having FFXI-2. Don't get me wrong, I loved XI. Played it for nearly 8 years...
    but I don't think we need to add all this stuff from XI. Maybe a few things to draw inspiration from,
    but don't just copy/paste XI ideas into XIV.
    (3)

  7. #7
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    FF11 was just a good example of what to NOT do. It had more flaws than any other MMO available at the same time.

    I know some masochists enjoyed the 100 people fighting for claim of Despot, or 100 people fighting for claim of Fafnir, or standing 6 hours in various zones to be first to claim sandworm. But a lot of us prefer PLAYING games, and not sit there and roll our thumbs. I probably had at least 3 years game time logged on FFXI, and 2 years was just sitting waiting.
    (4)

  8. #8
    Player
    Alyko's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Alyko Cautes
    World
    Tonberry
    Main Class
    Archer Lv 53
    Notable Endgame that was worthy and not ridiculous:

    - Nyzul Isle
    Lamp floors, disc progression only for the holder when it came out, optimized for specific jobs (brd especially was useless)
    - Besieged
    Extreme frame rate drops, doom; had it not been for the massive IS boost, people would have abandoned it entirely
    - Sky (They fixed the spawn timers on these NM's)
    Competing against a zillion other linkshells for pop items. Steam Cleaner not spawning. Ullikummi. Teleporter randomness on the way to Kirin. Gates. Magic aggro EVERYWHERE
    - Sea
    Same as above, this time with truesight mobs. Oh, and how could we forget the dev team's pet Absolute Virtue?
    - Dynamis
    3 hours for a mind-numbingly low AF2 drop, while some greedy idiot rounds up all the currency and sells it all
    - Limbus
    Want to go in this area? Sorry, there's a BLM soloing it! Please wait :-)
    - Campaign
    So awesome that an entire swathe of Vana'diel (the Northlands) lie perpetually out of reach because the NPCs are too weak to take the outpost. Inability to teleport to beastmen strongholds. Medal demotion for not playing enough. Oh, and who could forget the fortifications EXP nerf? Thanks Square for ruining any incentive.
    - Salvage
    Reactionary Rampart. Sure was fun waiting for it to spawn Gate Widow with a 2% spawn rate! Extremely low drop rates and spawn rates ahoy! Oh, with the added bonus of having to unlock abilities every single time.
    - Force Pop NM's
    15 minute ??? respawns, even better if another LS was there wanting the same content
    - BCNM
    All right, BCNMs were okay
    asfadfafad
    (3)

  9. #9
    Player rtpsoulx's Avatar
    Join Date
    Mar 2013
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Tikara Mikani
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alyko View Post
    asfadfafad
    You seem to have missed the OP... the STYLE was requested, not mechanics... everything you just bashed was mechanic related... not to mention technology has greatly advanced since then.. right now, do you wait for another group to finish fighting Ifrit/Garuda/Titan before you can enter? No, so why would we have to wait for "a BLM soloing Limbus" to finish before you could enter if this was added to XIV?
    (3)

  10. #10
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
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    272
    Quote Originally Posted by Alyko View Post
    asfadfafad
    Reposting so this sinks in. Keywords again "Draw Inspiration"

    ALL of those ideas can be tuned to make them less tedious, and you probably haven't played for awhile because they did tune them down and made them more accessible. Dynamis you can now enter once per day and doesn't cost you money. There is great Inspiration to draw from events like Nyzul Isle, Besieged, Dynamis, Sky, Sea, etc. All those events are unique and can be tuned down as to be less time consuming but STILL retain their uniqueness.

    Also "Drop Rates" isn't a true argument, because as of right now, there are people that have ran coil for close to two months and have gotten barely anything. (I have seen 1 tank ring in two months and if I didn't win the roll it would have went to the other tank) Basically in short, "Drop Rates" can be tuned.

    I would like to thank all the positive people that were in favor of this question to Yoshida San, hopefully he answers us.
    (6)

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