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  1. #31
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    Dec 2011
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    Quote Originally Posted by misterrpg View Post
    I will quote myself.



    To clarify: Yoshi P WILL NEVER, EVER, EVER, EVER bring anything from XI back (except NMs to zergfest NM bosses and Shantotto FATEs)

    He does not care about XI players and he never will. He's a WoW player, not a XI player.

    If I could find the article I would.. but I believe he said he never even played XI.
    That's his loss as well as he could learn something, such as having the open world pose a threat, instead of this care bare attitude he has. Wow had the most sales dosent mean that XIV will have the same success. Yoshi wants to appeal to a broad audience therefore he should stand by what he said, and that dose include content that casual players wont be able to do for a while. Also dont forget not everyone will do the content but I am willing to bet that the casuals in XIV right now are wanting more than this easy mode that we have.
    (3)

  2. #32
    Player
    Arkista's Avatar
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    Aug 2013
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    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    You got my 2 thumbs up. I would love to see some stuff from FFXI mainly Sky/Sea.

    To the haters in a way Crystal Tower is similar to Nyzul Isle.

    We could have a BCNM style thing, There's some stuff up on the market board some type of beastmen coins that could be used to enter.

    We could have a Besieged event, Force pop NMs.


    CoB and CT cant be the only End Game Content in this game for a year+. 2.1CT, 2.2 CoB Turn6+, 2.3 CT higher floors you get the picture.
    (5)
    Last edited by Arkista; 11-14-2013 at 09:54 AM.

  3. #33
    Player
    Shan's Avatar
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    Sep 2012
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    92
    Character
    May Shan
    World
    Balmung
    Main Class
    Gladiator Lv 50
    1.XI wasn't successful from the marketing point of view.
    2.They want to try something new.
    3.XI & XIV were developed by different team/people,they compete with each other
    (0)

  4. #34
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
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    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Maxthunder View Post
    I see so you like an open world that is nothing more than eye candy? If they did bring some endgame/mechanics from XI it dosent mean you have to do it, it would be an option. Some endgame isnt meant for everyone, there isnt any reason not to do this as an option just because you dont like XI or hated how something worked. Its one thing to cater to one player type but it is another to appeal to a broad audience and that is what Yoshi's goal is, so therefore again there is no reason not to do this.
    Whoa, that's a lot of insinuating what I might want. But with your logic, there's no reason to not do a lot of things. People can argue to put content from any SE or other MMO.. because, as you say, there's no reason not to do or implement it.

    And this is coming from someone who is fond of FFXI.

    Quote Originally Posted by Shan View Post
    1.XI wasn't successful from the marketing point of view.
    2.They want to try something new.
    3.XI & XIV were developed by different team/people,they compete with each other
    What do you mean from the marketing point of view? It was their most successful game, EVER in terms of money made.
    (1)

  5. #35
    Player
    Allyra's Avatar
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    Aug 2012
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    359
    Character
    Allyra Arianos
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    If I wanted FFXI endgame, I'd go resub FFXI. To each their own, but I have no desire for this.

    Didn't read all the pages, so sorry if this was already mentioned. But 1.0 seemed to try to shoot for a lot of what FFXI had, and failed (not to say content was the only issue, but it was still not looked on positively). I don't think they will want to try to bring any of that style back just from the backlash they got.

    Only thing I miss from 1.0 that could have seemed FFXIsh was Hamlet (kinda like Besieged). But that's only because 1.0 tried to come up with ways to make crafters do events (which I love).

    Quote Originally Posted by Shan View Post
    1.XI wasn't successful from the marketing point of view.
    No idea where you got this idea from. One of the major reasons FFXI still gets expansions is because it basically helped SE stay afloat when they took a dive.

    In it's hay day, it was one of the most subscribed MMOs out there (obviously WoW was a lot further, but then it was a lot further than everyone, so it's silly to say if they didn't have WoW numbers they weren't successful).

    I think people forget just how cheap it is to keep an MMO going once they've gotten an established player base.

    UO is still p2p....
    (1)
    Last edited by Allyra; 11-14-2013 at 10:03 AM.

  6. #36
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    Aug 2013
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    Limsa Lominsa
    Posts
    272
    Quote Originally Posted by Shan View Post
    1.XI wasn't successful from the marketing point of view.
    2.They want to try something new.
    3.XI & XIV were developed by different team/people,they compete with each other
    1. Nope. FFXI made Square-Enix the most money out of any Final Fantasy game. To put it simple, FFXI was the most financially successful Final Fantasy title to date.
    2. That's true, but "drawing inspiration" from XI content isn't necessarily "old"
    3. Not true, they do not "compete" against each other.

    Quote Originally Posted by Allyra View Post
    If I wanted FFXI endgame, I'd go resub FFXI. To each their own, but I have no desire for this.

    Didn't read all the pages, so sorry if this was already mentioned. But 1.0 seemed to try to shoot for a lot of what FFXI had, and failed (not to say content was the only issue, but it was still not looked on positively). I don't think they will want to try to bring any of that style back just from the backlash they got.

    Only thing I miss from 1.0 that could have seemed FFXIsh was Hamlet (kinda like Besieged). But that's only because 1.0 tried to come up with ways to make crafters do events (which I love).
    Ask anyone, ANYONE who hated 1.0 and 95% of them will say: "The combat was slow and it sucked" If you read the big bolded part of my post, we do not want "slow combat" to make a comeback.

    It's funny how you say you enjoyed Hamlet (which you said is somewhat like besieged), BUT they took it out of 2.0, when that is EXACTLY the type of content that we're asking to come back in the game.

    I'll say again, the problem with 1.0 was the slow paced combat (people really don't like slow strategic combat). 1.0 had NO endgame content that was similar to FFXI at all other than apparently this Hamlet event you mentioned.

    Quote Originally Posted by Maxthunder View Post
    I understand you point of view but currently we have a beautiful open world with well nothing worth doing. Players stand around in town once they hit 50 and run dungeons. My point is there is so much more that can be done with the open world. Yes something should be easy but not all things like they currently are. Players need challenge and all we have is 2 fates that give nothing of interest or important to alot, mobs are on a very short leash and dont pose any type of challenge. Ultimalty the care bear attitude needs to go and let the players have some challenge in the open world, let the pose a threat so that the world feels even more alive. As pretty as the open world is, it is just boring as hell.
    I can even think of something like:

    - There are certain boss FATEs in the open world that spawn at random but normal FATE intervals.
    - Each person participating gets a certain type of "Token" for winning, the amount of Tokens increase depending on Gold, Silver, Copper awards.
    - These Tokens are then used for a BCNM type battle, to pop a certain NMS that have "Unique drops"
    - Ideas for "Unique drops" Can be crafting items to craft Blue ILv90 Equipment, or ILv80 Equipment. They can be another set of tokens or something to trade in for different sets of gear, vanity items, furniture, etc.

    All this would utilize the open world and each item drop would depend on if it was capable of being traded or sold, that would depend on economy and other things.

    But it IS possible.
    (1)
    Last edited by VahnValbosce; 11-14-2013 at 10:19 AM.

  7. #37
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    Dec 2011
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    512
    [QUOTE=Noahlimits;1557619] snip

    I understand you point of view but currently we have a beautiful open world with well nothing worth doing. Players stand around in town once they hit 50 and run dungeons. My point is there is so much more that can be done with the open world. Yes something should be easy but not all things like they currently are. Players need challenge and all we have is 2 fates that give nothing of interest or important to alot, mobs are on a very short leash and dont pose any type of challenge. Ultimalty the care bear attitude needs to go and let the players have some challenge in the open world, let the pose a threat so that the world feels even more alive. As pretty as the open world is, it is just boring as hell.
    (0)

  8. #38
    Player
    Allyra's Avatar
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    Aug 2012
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    359
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    Allyra Arianos
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by VahnValbosce View Post

    Ask anyone, ANYONE who hated 1.0 and 95% of them will say: "The combat was slow and it sucked" If you read the big bolded part of my post, we do not want "slow combat" to make a comeback.
    I said that....

    It's funny how you say you enjoyed Hamlet (which you said is somewhat like besieged), BUT they took it out of 2.0, when that is EXACTLY the type of content that we're asking to come back in the game.
    I read your link. It said it also wanted sky, sea, dynamis, etc. None of which I want. Reread my post. The reason I liked Hamlet was because of the crafting aspect, and yes I like town seiges. Sky, Sea, dynamis, are not town seiges.

    I'll say again, the problem with 1.0 was the slow paced combat, plain and simple. 1.0 had NO endgame content that was similar to FFXI at all other than apparently this Hamlet event you mentioned.
    They had world bosses. And primal fights were similar to BCNMs in that they needed tokens just to enter them.
    (0)

  9. #39
    Player
    Lexin's Avatar
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    Dec 2011
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    64
    Character
    Lexin Unleashed
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    My only issue with endgame is last time I played WoW and quit was because of this same exact endgame we currently have grind dungeons get points and buy gear.

    Doesn't have to be XI type endgame but something other then this dungeon grind we currently have would be better.
    (2)

  10. #40
    Player
    Malamasala's Avatar
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    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by VahnValbosce View Post
    1. Nope. FFXI made Square-Enix the most money out of any Final Fantasy game. To put it simple, FFXI was the most financially successful Final Fantasy title to date.
    If you were to chronologically swap FFXIV 2.0 and FFXI, then FFXI would have been a bigger failure than FFXIV 1.0. It only did well because it came first and was your only option.

    Besides this thread is completely useless. We have people asking for MMO expansions for a MMO, but disguise it as "Better FFXI content". No, it is not better FFXI content, it is MMO content. Hundreds of MMOs run these things, they just weren't specifically called Sky, Sea etc.

    I swear you'd all have a better success rate at making threads about "more open world" and not "more open world like FFXI", because then you won't include all the years of negative feelings for FFXI in the discussion.
    (3)

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