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  1. #1
    Player
    Calib0s's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Sieglinde Volsungar
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kitru View Post
    For multipliers, MAR would get 20% from Maim, 11.1% (1/.9 actually) from Storm's Eye, 2.375% from Internal Release, and 2.22% from Raging Strikes. Berserk adds 2.667% to special attacks and 8.89% to auto-attacks.

    Put there together and we get these formulas:

    MAR: (218.02 * 1.02667 + 83.33 * 1.0889) * 1.2 / .9 * 1.02375 * 1.022 = 438.8 potency per GCD
    It looks like you left out Blood for Blood in the Marauder Calculations, which would be an additional 5% overall (20/80 * .2). Thus the average potency per GCD should be:

    (218.02 * 1.02667 + 83.33 * 1.0889) * 1.2 / .9 * 1.02375 * 1.022 * 1.05 = 460.78

    Dragoon still has higher base strength, access to more secondary DPS stats on their armor, and doesn't have to worry about being threat capped, but potency per GCD looks to be nearly identical.
    (0)
    Last edited by Calib0s; 11-14-2013 at 08:23 AM.

  2. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Calib0s View Post
    It looks like you left out Blood for Blood in the Marauder Calculations
    Not entirely sure how I missed that, but yeah, you're right. MRD with all of those CDs simply matches DRG on potency per GCD and DRG is going to get more out of each point of potency thanks to higher STR and better secondary stats.
    (0)

  3. #3
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kitru View Post
    Not entirely sure how I missed that, but yeah, you're right. MRD with all of those CDs simply matches DRG on potency per GCD and DRG is going to get more out of each point of potency thanks to higher STR and better secondary stats.
    This also works out to be an impractical comparison because of the fact that it works with Butchers Block, which in itself will rip aggro from the tank on any encounter with more than 20 seconds worth of GCD's. So the true Damage Dealing capability of Marauder is still lower due tot he fact that they NEED to only use Storms Eye over and over again. VERY TP Inefficient, and lacking in overall Potency.
    (0)

  4. #4
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ZDamned View Post
    This also works out to be an impractical comparison because of the fact that it works with Butchers Block, which in itself will rip aggro from the tank on any encounter with more than 20 seconds worth of GCD's. So the true Damage Dealing capability of Marauder is still lower due tot he fact that they NEED to only use Storms Eye over and over again. VERY TP Inefficient, and lacking in overall Potency.
    You know you can keep an eye on the aggro bars and cycle between both combo's right?
    (1)

  5. #5
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Grembo View Post
    You know you can keep an eye on the aggro bars and cycle between both combo's right?
    Yes I do! It's part of why I said what I said, and it falls under 2 issues.

    1) Average Potency per GCD is automatically lower than what is being calculated due to the change up in Rotation, since you can't just "SE, BB, SE BB..."

    and 2) The chances for a heavy high end Skull Sunder/Butcher Block Critical Hit to Spike you over enmity would force you to keep yourself terribly low on the enemy aggro meter. Something that can't be done if Marauder is in fact such amazing DPS. =P

    Quote Originally Posted by Gamemako View Post
    You have for some reason stated that HT is 10%; that is not correct.
    Umm Yes it is. Heavy Thrust = 10% more damage dealt.

    http://www.ffxivinfo.com/class/lance...y=heavy-thrust
    (0)

  6. #6
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by ZDamned View Post
    Umm Yes it is. Heavy Thrust = 10% more damage dealt.
    Well damn, I stand corrected. Welp, there goes basically the whole advantage that DRG had...

    //EDIT: Yup, I've had it with Kitru's attitude problem. Ignorelisted, don't expect a response.
    (0)
    Last edited by Gamemako; 11-14-2013 at 12:39 PM.

  7. #7
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Gamemako View Post
    //EDIT: Yup, I've had it with Kitru's attitude problem. Ignorelisted, don't expect a response.
    TO be frank, you're being just as bad as he is with that kind of response.
    (0)

  8. #8
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by ZDamned View Post
    This also works out to be an impractical comparison because of the fact that it works with Butchers Block, which in itself will rip aggro from the tank on any encounter with more than 20 seconds worth of GCD's. So the true Damage Dealing capability of Marauder is still lower due tot he fact that they NEED to only use Storms Eye over and over again. VERY TP Inefficient, and lacking in overall Potency.
    It's only a 10 TP difference between BB and SE combo, either way MRD will have access to Invigorate as well so that should handle any TP inefficiencies that MRD might have.
    (0)
    Last edited by SwordCoheir; 11-14-2013 at 05:04 PM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]