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  1. #31
    Player
    Tazo's Avatar
    Join Date
    Oct 2013
    Posts
    199
    Character
    Tazo Yoshi
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by rtpsoulx View Post
    why do people think CT is supposed to have better gear than coil on launch?... they said many times it was the step in between primals and coil <.<
    He is talking about CT shadowing DL gear...he is missing a comma somewhere there
    I am not gonna compare ff11 and ff14, no point, it will just turn in to a circle jerk
    So far I am having fun and 2 months is hardly enough time to determine how the game will progress

    BUT....if they follow the modern model of increasing the gear lvl and just throwing more instances from where to get said gear, it will become stale as shit.
    (0)

  2. #32
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    I'm personally hoping that they implement a branching progression system eventually with a new expansion down the line. Something along the lines where players must work for 5 different but equal sets of gear that work for a unique set of dungeons/raids.

    The easiest way to imaging this is using the resistance as an overall gear check.

    The trail could go like this:
    Hit Lvl 50
    v
    Entry Level Dungeons
    v
    Entry Fire| Entry Lightning|Entry Water| Entry Ice| Entry Wind
    ____v____|_____v_______|_____v____|____v___|_____v_____
    Fire Raid | Lightning Raid |Water Raid | Ice Raid | Wind Raid
    v
    Final Raid

    Note: Last boss in each elemental raid will give one different piece of resistance free gear (head/chest/gloves etc.) with a huge stat bonus. These items will be required to progress to the Final Raid.

    The difficulty between the elementals will be relatively the same but the time to progress through them will be enough where it's not possible to focus on all of them at the same time. Different companies will priorities different dungeons at first and uniqueness will spawn then fade as the expansion progresses in it's life span.
    (0)
    Last edited by Codek; 11-14-2013 at 05:00 AM.
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  3. #33
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    I haven't once been excited for getting any gear in this game. Not a single time did I find it fun to equip a new item or gain a stat upgrade. Oh man, I just got an ilvl 90 bracelet, time for +3 str like +5 crit and +5 skill speed(or something like that) over my current str/crit/skill speed item!! SO EXCITING!

    I miss actually having to use my brain when equipping gear, seeing what's the best, using theorycraft/math, asking other people in game, asking people on forums, testing the gear myself, making unique gear sets depending on the situation and my playstyle, and where I kill things and what I kill(need more accuracy or attack or str), actual fun stats on gear like double attack, triple attack, life leech, haste etc etc. I miss completely game changing stats that I could gear around and completely change my classes playstyle. This game has the worst gearing and stats of any video game I've ever played in my entire LIFE.

    When all you have to do is see the ILVL next to a piece of gear to determine if it's better than another 99.99% of the time, it means you messed up gearing in your game and made it beyond boring and generic.

    I think it's pretty messed up, personally, considering single player games now a day have insanely fun and interesting gearing systems with tons of choices and playstyles. Monster hunter and Rune Factory 4 are great examples of this, and to a lesser extent pokemon. Making a team and picking good abilities, good skills, good items, and a team that synergizes well together is really fun.
    (2)
    Last edited by Shiyo; 11-14-2013 at 05:21 AM.

  4. #34
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    The XI/XIV 1.23 gear style was the best design in the genre period... it was the one thing they had right. Items were unique, items lasted alot longer, content was less negated, and it allowed for multiple builds.

    It is so crazy they removed that. Almost everyone liked it.

    The gear system now is just lazy.

    Level 1 item

    Str +1

    Level 10 Item

    Str + 6

    Level 50 Item

    Str +28

    lets hope it is not Level 70+ item

    Str + 48............


    Sure it is easy to balance, but who cares. Make stuff worth getting, making people want to get things. If it is balanced and boring it is worse then things being OP.
    (2)

  5. #35
    Player
    Tazo's Avatar
    Join Date
    Oct 2013
    Posts
    199
    Character
    Tazo Yoshi
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shiyo View Post
    stuff
    Well there is a bit more than that.....you got stat caps like acc, conversion math when it comes to int, piety etc.

    Having said that....it is kinda boring, I'm pretty sure everyone agrees that having stats like fast cast, haste etc. added would be great, just need to give it time to be released and hope that is DOES get added.
    (0)

  6. #36
    Player
    Ralemont's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Ralemont Eisenzahn
    World
    Ultros
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Shiyo View Post

    I miss actually having to use my brain when equipping gear, seeing what's the best, using theorycraft/math, asking other people in game, asking people on forums, testing the gear myself, making unique gear sets depending on the situation and my playstyle, and where I kill things and what I kill(need more accuracy or attack or str), actual fun stats on gear like double attack, triple attack, life leech, haste etc etc. I miss completely game changing stats that I could gear around and completely change my classes playstyle. This game has the worst gearing and stats of any video game I've ever played in my entire LIFE.

    When all you have to do is see the ILVL next to a piece of gear to determine if it's better than another 99.99% of the time, it means you messed up gearing in your game and made it beyond boring and generic.
    How many FFXI pieces of gear had those unique stats at game release?
    (0)

  7. #37
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ralemont View Post
    How many FFXI pieces of gear had those unique stats at game release?
    Wasn't aware we should be making a 2003 game a decade later. This isn't 2003 anymore, games aren't made with the same philosophy and they certainly should not be made like a game from a decade ago, especially by a company that knows how to make fun and interesting gear. Also, 1.24 had interesting and fun stats, they REMOVED that in 2.0.

    Sick of "OH YEAH? FFXI 1.0 WAS BAD TOO!" arguments, they mean NOTHING, that was literally a DECADE AGO.
    (1)

  8. #38
    Player
    Ralemont's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Ralemont Eisenzahn
    World
    Ultros
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Shiyo View Post
    Wasn't aware we should be making a 2003 game a decade later. This isn't 2003 anymore, games aren't made with the same philosophy and they certainly should not be made like a game from a decade ago, especially by a company that knows how to make fun and interesting gear. Also, 1.24 had interesting and fun stats, they REMOVED that in 2.0.

    Sick of "OH YEAH? FFXI 1.0 WAS BAD TOO!" arguments, they mean NOTHING, that was literally a DECADE AGO.
    If it means nothing, stop making comparisons. Otherwise, pointing out flaws in your comparisons is a perfectly fine response.
    (1)

  9. #39
    Player
    randomrope's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    72
    Character
    Stoli Kizer
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shiyo View Post
    Wasn't aware we should be making a 2003 game a decade later. This isn't 2003 anymore, games aren't made with the same philosophy and they certainly should not be made like a game from a decade ago, especially by a company that knows how to make fun and interesting gear. Also, 1.24 had interesting and fun stats, they REMOVED that in 2.0.

    Sick of "OH YEAH? FFXI 1.0 WAS BAD TOO!" arguments, they mean NOTHING, that was literally a DECADE AGO.
    Their point was not to make an old game. There point is that you are comparing a game with multiple expansions worth of content and gear to a game that is newly released and has no expansions or content. How in the world can you compare the two when there is such a difference in content. This is the same BS everyone keeps trying to use. You will never have decade long content in a game that is new. What is wrong with you people lol
    (1)

  10. #40
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    Quote Originally Posted by randomrope View Post
    Their point was not to make an old game. There point is that you are comparing a game with multiple expansions worth of content and gear to a game that is newly released and has no expansions or content. How in the world can you compare the two when there is such a difference in content. This is the same BS everyone keeps trying to use. You will never have decade long content in a game that is new. What is wrong with you people lol
    you do realise that what youre saying is illogical as FFXIV had over two years to grow and it actually did and we had equipment with unique stats and an materia system that was actually useful for something?
    can i wear equiment especially to increase enmity? nope
    can i wear equiment especially to increase healing magic? nope

    why?
    because SE decided to scrap all that to make a simple and easy to understand game.
    they took what FFXIV did right and scrap that, now ask yourself, do you really, really belive they will make this anymore interesting ever again after just scrapping it? nope

    FFXIV 1.0 had more gear choices from the get go than this game will ever have with the current equipment system.
    iLvl stands above anything in this game, and if you actually deny this fact, you're blind.
    aslong this game is ruled by such a system it will never get less linear, no more theorycrafting, no more different looking jobs, nothing.

    this has nothing to do with how much time this game had to grow since the relaunch, this is a fact.anyone who belives that they will scrap this to return to a more complex system is blind
    (1)

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