How many FFXI pieces of gear had those unique stats at game release?
I miss actually having to use my brain when equipping gear, seeing what's the best, using theorycraft/math, asking other people in game, asking people on forums, testing the gear myself, making unique gear sets depending on the situation and my playstyle, and where I kill things and what I kill(need more accuracy or attack or str), actual fun stats on gear like double attack, triple attack, life leech, haste etc etc. I miss completely game changing stats that I could gear around and completely change my classes playstyle. This game has the worst gearing and stats of any video game I've ever played in my entire LIFE.
When all you have to do is see the ILVL next to a piece of gear to determine if it's better than another 99.99% of the time, it means you messed up gearing in your game and made it beyond boring and generic.
Wasn't aware we should be making a 2003 game a decade later. This isn't 2003 anymore, games aren't made with the same philosophy and they certainly should not be made like a game from a decade ago, especially by a company that knows how to make fun and interesting gear. Also, 1.24 had interesting and fun stats, they REMOVED that in 2.0.
Sick of "OH YEAH? FFXI 1.0 WAS BAD TOO!" arguments, they mean NOTHING, that was literally a DECADE AGO.
If it means nothing, stop making comparisons. Otherwise, pointing out flaws in your comparisons is a perfectly fine response.Wasn't aware we should be making a 2003 game a decade later. This isn't 2003 anymore, games aren't made with the same philosophy and they certainly should not be made like a game from a decade ago, especially by a company that knows how to make fun and interesting gear. Also, 1.24 had interesting and fun stats, they REMOVED that in 2.0.
Sick of "OH YEAH? FFXI 1.0 WAS BAD TOO!" arguments, they mean NOTHING, that was literally a DECADE AGO.

Their point was not to make an old game. There point is that you are comparing a game with multiple expansions worth of content and gear to a game that is newly released and has no expansions or content. How in the world can you compare the two when there is such a difference in content. This is the same BS everyone keeps trying to use. You will never have decade long content in a game that is new. What is wrong with you people lolWasn't aware we should be making a 2003 game a decade later. This isn't 2003 anymore, games aren't made with the same philosophy and they certainly should not be made like a game from a decade ago, especially by a company that knows how to make fun and interesting gear. Also, 1.24 had interesting and fun stats, they REMOVED that in 2.0.
Sick of "OH YEAH? FFXI 1.0 WAS BAD TOO!" arguments, they mean NOTHING, that was literally a DECADE AGO.


you do realise that what youre saying is illogical as FFXIV had over two years to grow and it actually did and we had equipment with unique stats and an materia system that was actually useful for something?Their point was not to make an old game. There point is that you are comparing a game with multiple expansions worth of content and gear to a game that is newly released and has no expansions or content. How in the world can you compare the two when there is such a difference in content. This is the same BS everyone keeps trying to use. You will never have decade long content in a game that is new. What is wrong with you people lol
can i wear equiment especially to increase enmity? nope
can i wear equiment especially to increase healing magic? nope
why?
because SE decided to scrap all that to make a simple and easy to understand game.
they took what FFXIV did right and scrap that, now ask yourself, do you really, really belive they will make this anymore interesting ever again after just scrapping it? nope
FFXIV 1.0 had more gear choices from the get go than this game will ever have with the current equipment system.
iLvl stands above anything in this game, and if you actually deny this fact, you're blind.
aslong this game is ruled by such a system it will never get less linear, no more theorycrafting, no more different looking jobs, nothing.
this has nothing to do with how much time this game had to grow since the relaunch, this is a fact.anyone who belives that they will scrap this to return to a more complex system is blind
They don't have to "scrap" anything. Did FFXI "scrap" the way geared worked for the majority of levels, or did equipment simply become more specialized as the game matured? I'd expect the next iteration of AF armor to have stats specialized for jobs. Now obviously I can't see into the future, so I might turn out to be wrong. But it's inane to compare gear from year 5 of an MMO with gear from day 1.
Last edited by Ralemont; 11-14-2013 at 06:15 AM.


no idea what you're talking about, but i wasn't comparing to FFXI.They don't have to "scrap" anything. Did FFXI "scrap" the way geared worked for the majority of levels, or did equipment simply become more specialized as the game matured? I'd expect the next iteration of AF armor to have stats specialized for jobs. Now obviously I can't see into the future, so I might turn out to be wrong. But it's inane to compare gear from year 5 of an MMO with gear from day 1.
FFXI's gear had its own usefulness from the beginning of the game due to a completely different system.gear swaps etc made it possible.it didn't need to grow 5 years at all to accomplish that.
i was comparing to FFXIV 1.0s system.
i know that new AFs could introduce something like trait enhancements, but what once new gear comes with higher iLvLs?
this game relies heavily on your main attributes.so much that it makes any lower iLvL gear obsolete.
1.0 didn't rely so much on main attributes but rather on healthy combination of different stats.
i'm not gonna ask myself twice if i should rather go for those +10 crit or +5str & +7vit if the answer is obvious.
there just have been so much more stats in FFXIV 1.0 that allowed you to build your character differently that it only makes you wonder why they did away with this.
the only answer i really have is that SE wants a fast food MMO that is easy to handle, and thus, will never be as deep as FFXI or FFXIV 1.0
honestly, i'm trying to respond to you normally, but i can't.obviously you don't want to understand, but that's fine.you will in a few more content updates, if you haven't quit untill then.
Last edited by Black_Rose; 11-14-2013 at 06:40 AM.

Not sure what caused you to get hostile, but I'm sorry if I was confusing. Saying the developers will never change, or the current state of gear in the game is just short-sighting yourself and the game. Your telling me I'll quit the game when I am still enjoying it, yeah that makes a lot of sense.
It's not impossible for them to bring back mechanics that worked in 1.0 or add similar mechanics. All I was trying to say is it's as easy as changing existing gear or simply adding new gear.
Last edited by randomrope; 11-14-2013 at 07:35 AM.

So they can't put a higher amount of a stat, say str, on a lower iLvl piece of equipment than a higher level piece of equipment? No "scrapping" there, no redesign of a system. Just a stat difference.FFXIV 1.0 had more gear choices from the get go than this game will ever have with the current equipment system.
iLvl stands above anything in this game, and if you actually deny this fact, you're blind.
aslong this game is ruled by such a system it will never get less linear, no more theorycrafting, no more different looking jobs, nothing.
this has nothing to do with how much time this game had to grow since the relaunch, this is a fact.anyone who belives that they will scrap this to return to a more complex system is blind
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