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  1. #1
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Lerris View Post
    Not 5 seconds of animation. The video clip was 40 seconds of just climbing the rope. With a teleport to the ground at the end.
    Yes I agree with you that in the video the animation drags on and getting off the rope is not well done... But really that isn't what is being discussed, you can't base your arguments solely on that. What is being brought up is the current non-interactivity that is in FFXIV at the moment, and how things like climbing, be it ropes, ladders or with your hands would/could bring more immersion and interactivity if you think about it as being implemented for design purposes (not just for the heck of it). There is such a lack of interactivity in game right now that you can't even sit on most of the chairs/benches that are free.

    The fact that the video shows a very long crossing of a "river" is not the point at all, doesn't mean that there couldn't be longer crossing/climbing on occassions but mostly it was the interactivity with the world that was questioned.
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  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Perrin_Aybarra View Post
    Yes I agree with you that in the video the animation drags on and getting off the rope is not well done... But really that isn't what is being discussed, you can't base your arguments solely on that. What is being brought up is the current non-interactivity that is in FFXIV at the moment, and how things like climbing, be it ropes, ladders or with your hands would/could bring more immersion and interactivity if you think about it as being implemented for design purposes (not just for the heck of it). There is such a lack of interactivity in game right now that you can't even sit on most of the chairs/benches that are free.

    The fact that the video shows a very long crossing of a "river" is not the point at all, doesn't mean that there couldn't be longer crossing/climbing on occassions but mostly it was the interactivity with the world that was questioned.
    The most enjoyable/addictive games are very simple. They take a small number of features, and do them well.
    The video was a perfect example of why you shouldn't add features for the sake of adding features. It was also a terrible example of interaction with the world. What I got out of the video is the message that other MMOs also suck badly. Not the message the OP was trying to send, I agree.

    Let's allow SE to focus on what they do well, and not distract them with demands for extraneous features that other games do poorly.
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