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  1. #1
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    I don't ever want to do this.
    Either hold down the forward button while I take a nap or hit the climb command and then take a nap? That's more tedious than "1 1 1 1 1 1 1 1 1 1 1 ..."

    Climbing a rope, whatever the control scheme, is just as much a matter of letting the game play itself as is teleporting to the top. The difference is, climbing the rope is a timesink. And a less interesting timesink than crafting.

    This is just an example of something that works great on paper but works poorly in practice ( or is poorly implemented )
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  2. #2
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    Perrin_Aybarra's Avatar
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    Quote Originally Posted by Lerris View Post
    I don't ever want to do this.
    Either hold down the forward button while I take a nap or hit the climb command and then take a nap? That's more tedious than "1 1 1 1 1 1 1 1 1 1 1 ..."

    Climbing a rope, whatever the control scheme, is just as much a matter of letting the game play itself as is teleporting to the top. The difference is, climbing the rope is a timesink. And a less interesting timesink than crafting.

    This is just an example of something that works great on paper but works poorly in practice ( or is poorly implemented )
    I wish I could be like you and nap when I have 5 second of animations going on... Seriously? you would find that climbing a rope (I use this exemple because no one seems to realize that there is more to the OP post that rope climbing) and it taking 5-10 second to cross be a reason to nap? You must nap often then when you play FFXIV.

    What if it was used to climb up a mountain and there being multiple paths going up, not all of them the right choice with surprise mobs attack (they could even design leves with that and the paths being random.. that would make some leves more diverse and less repetitive if it wasn't so predictable where you have to climb).

    That's more how I see it.. not just ropes for the sake of having ropes, or climbing just for the sake of climbing. I see it being implemented with a purpose to it content-wise. I don't think people would fall asleep because they have to climb stuff.
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    Last edited by Perrin_Aybarra; 05-28-2011 at 01:31 AM. Reason: type too fast

  3. #3
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    Quote Originally Posted by Perrin_Aybarra View Post
    I wish I could be like you and nap when I have 5 second of animations going on... Seriously? you would find that climbing a rope (I use this exemple because no one seems to realize that there is more to the OP post that rope climbing) and it take 5-10 second to cross be a reason to nap? You must nap often then when you play FFXIV.
    Not 5 seconds of animation. The video clip was 40 seconds of just climbing the rope. With a teleport to the ground at the end.
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  4. #4
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    Perrin_Aybarra's Avatar
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    Quote Originally Posted by Lerris View Post
    Not 5 seconds of animation. The video clip was 40 seconds of just climbing the rope. With a teleport to the ground at the end.
    Yes I agree with you that in the video the animation drags on and getting off the rope is not well done... But really that isn't what is being discussed, you can't base your arguments solely on that. What is being brought up is the current non-interactivity that is in FFXIV at the moment, and how things like climbing, be it ropes, ladders or with your hands would/could bring more immersion and interactivity if you think about it as being implemented for design purposes (not just for the heck of it). There is such a lack of interactivity in game right now that you can't even sit on most of the chairs/benches that are free.

    The fact that the video shows a very long crossing of a "river" is not the point at all, doesn't mean that there couldn't be longer crossing/climbing on occassions but mostly it was the interactivity with the world that was questioned.
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  5. #5
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    Quote Originally Posted by Perrin_Aybarra View Post
    Yes I agree with you that in the video the animation drags on and getting off the rope is not well done... But really that isn't what is being discussed, you can't base your arguments solely on that. What is being brought up is the current non-interactivity that is in FFXIV at the moment, and how things like climbing, be it ropes, ladders or with your hands would/could bring more immersion and interactivity if you think about it as being implemented for design purposes (not just for the heck of it). There is such a lack of interactivity in game right now that you can't even sit on most of the chairs/benches that are free.

    The fact that the video shows a very long crossing of a "river" is not the point at all, doesn't mean that there couldn't be longer crossing/climbing on occassions but mostly it was the interactivity with the world that was questioned.
    The most enjoyable/addictive games are very simple. They take a small number of features, and do them well.
    The video was a perfect example of why you shouldn't add features for the sake of adding features. It was also a terrible example of interaction with the world. What I got out of the video is the message that other MMOs also suck badly. Not the message the OP was trying to send, I agree.

    Let's allow SE to focus on what they do well, and not distract them with demands for extraneous features that other games do poorly.
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