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  1. #51
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    Limsa Lominsa
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    Quote Originally Posted by Perrin_Aybarra View Post
    Yes I agree with you that in the video the animation drags on and getting off the rope is not well done... But really that isn't what is being discussed, you can't base your arguments solely on that. What is being brought up is the current non-interactivity that is in FFXIV at the moment, and how things like climbing, be it ropes, ladders or with your hands would/could bring more immersion and interactivity if you think about it as being implemented for design purposes (not just for the heck of it). There is such a lack of interactivity in game right now that you can't even sit on most of the chairs/benches that are free.

    The fact that the video shows a very long crossing of a "river" is not the point at all, doesn't mean that there couldn't be longer crossing/climbing on occassions but mostly it was the interactivity with the world that was questioned.
    The most enjoyable/addictive games are very simple. They take a small number of features, and do them well.
    The video was a perfect example of why you shouldn't add features for the sake of adding features. It was also a terrible example of interaction with the world. What I got out of the video is the message that other MMOs also suck badly. Not the message the OP was trying to send, I agree.

    Let's allow SE to focus on what they do well, and not distract them with demands for extraneous features that other games do poorly.
    (1)

  2. #52
    Player
    Nuru's Avatar
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    Mar 2011
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    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by OMEGA_HACK View Post
    Also just to throw this out there, the time it takes to cross that river can easily be adjusted by increasing movement speed when on a rope (can be done in the coding of the game) making the time it takes to travel manually across the rope a lot shorter. Or like mentioned already they could show a little 10second clip of you climbing onto the rope and starting to shimmy across > fade to black > fade screen in > ending the shimmy and dismounting the rope. 5-10seconds long but gives a nice needed change to the environment.
    Thats a good idea, but just like Jump, the people that are for it want to be able to see the other players on their screens.

    How would it look on other peoples screens to see someone else climbing that rope? There really is no winning in this community. Its like, just give your opinion and get out. Otherwise, you'll come back to a bunch of people bashing your idea.
    (0)

  3. #53
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    Perrin_Aybarra's Avatar
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    May 2011
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    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Nuru View Post
    Thats a good idea, but just like Jump, the people that are for it want to be able to see the other players on their screens.

    How would it look on other peoples screens to see someone else climbing that rope? There really is no winning in this community. Its like, just give your opinion and get out. Otherwise, you'll come back to a bunch of people bashing your idea.
    I don't understand, are you saying that it would be an eyesore to people to actually see other people while they climb the rope?
    (0)

  4. #54
    Player
    OMEGA_HACK's Avatar
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    Mar 2011
    Location
    Gridania
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    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Well if you controlled it manually you would be able to see others, if it were to be the short 5-10second clip then other people would see your sprite fade away and reappear at the other side once the clip was finished, just like in XI (just more graceful looking)
    (0)

  5. #55
    Player
    Nuru's Avatar
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    Mar 2011
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    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Perrin_Aybarra View Post
    I don't understand, are you saying that it would be an eyesore to people to actually see other people while they climb the rope?
    Read OMEGA_HACK's post about shimmying in and out. I'm just asking how others would see that on their screen.

    Quote Originally Posted by OMEGA_HACK View Post
    Well if you controlled it manually you would be able to see others, if it were to be the short 5-10second clip then other people would see your sprite fade away and reappear at the other side once the clip was finished, just like in XI (just more graceful looking)
    Ah i see. I could see that being done.
    (0)

  6. #56
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    That god we solved the mystery of the rope...onto the next mystery. I think some of you are taking the rope reference too literally, the TC just meant interactivity...who cares about the rope?
    (0)

  7. #57
    Player
    OMEGA_HACK's Avatar
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    Mar 2011
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    Gridania
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    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Also, can we have a mountain like Paradimo Tor (Cradle of Life mountain in XI), that was a fun thing to scale.
    (2)

  8. #58
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    Quote Originally Posted by Mack View Post
    That god we solved the mystery of the rope...onto the next mystery. I think some of you are taking the rope reference too literally, the TC just meant interactivity...who cares about the rope?
    Id actually love more features like that in game. I had fun in bloodraine climbing up poles and sliding down them. Also it you can do silly with it by making your character loook like they are "grinding" the rope" Imagine all them miqo'te grinding ropes XD
    (0)

  9. #59
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    Quote Originally Posted by OMEGA_HACK View Post
    Also, can we have a mountain like Paradimo Tor (Cradle of Life mountain in XI), that was a fun thing to scale.
    I loved that place. It felt like playing indiana jones simply due to you couldn't see the ledges. Actually with doing the cop mission we had to get help from rmt to scale the mountain XD we couldn't fingue out the path.
    (0)

  10. #60
    Player
    Zantetsuken's Avatar
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    Mar 2011
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    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    After reading some of the posts I realized that this game is missing TONS of other traditional elements from the Final Fantasy series that need to be implemented in this game ASAP:

    Off the top of my head:
    • bunny-hop jumping
    • double-jumping
    • wall running/parkour
    • bullet-time
    • completely destructible environments with physics
    • giant breasts with jiggly physics and tons of nudity
    • open PvP
    • x-ray views of bones breaking and 'fatalities'
    • red-dot scopes
    • Nazis that are bunkered down on a beach somewhere and players can assault it
    • lots of cars we can steal and kill prostitutes with.
    • lightsabers
    • 'master chief' style helmet
    • zombie survival (in a house)
    • a slingshot or catapult where we can fling ourselves at castles.. at least houses... built by pigs.. who have our eggs.

    All these things would really help to make the game more immersive and think of all the gamers that would buy it!!

    Well Devs?

    /sarc

    I wish people would seriously consider the full implications of what they are asking for. The Final Fantasy franchise has a distinct feel to it and offers an experience different from most other games. Tinkering with it too much leads to disaster. Even SE has managed to mess it up at times under the best intentions (FFXIII anyone?).

    This is (supposed to be) a flagship FF title. But some people don't seem to understand what that means. There are too many suggestions that - if implemented - would steer the game away from the series' tradition, rather than back in line with it.

    As I've insisted from the beginning, one of the main problems with this game (aside from technical issues) is that there isn't enough Final Fantasy in it.
    (1)
    Last edited by Zantetsuken; 05-28-2011 at 05:38 AM.

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