Thank you Melodicya, I'm sorry if I contributed in the troll pointing game but I felt really bad for the OP who was trying to bring up something and not get any contructive answers. Thanks for settling this.
Thank you Melodicya, I'm sorry if I contributed in the troll pointing game but I felt really bad for the OP who was trying to bring up something and not get any contructive answers. Thanks for settling this.





Never.
It's not an action RPG and I wonder why you think it's supposed to be.
Wouldn't be all actiony though Gramul. The way I see it would be you stand near the rope/ledge etc. and the action icon appears. You select "climb" and your character climbs on the rope. I don't think it would be considered an action RPG for that.

They could start small in the cities by replacing the lifts I never use with actual moving lifts.


never i hope.
concept art - game development - Illustrations
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Another way to get from point a to point b, only this time at a ridiculously slow speed. I'd have to say that this could be rather interesting to see if you were to jump from ship to ship (If Naval Battles are implemented.) but i'm not really fond of the idea outside of that.
In other words, no, I wouldn't like to see it. Just my opinion.



Thankfully never. Crawling painfully slowly up a rope for a minute = utter boredom.
"but it's diverse!!!!!"
"yes, but it's also tedious as hell".
Seriously gifthorse, we know that you love archeage (before even trying it lol), but this doesn't mean that everything they put in that game is good (nor that using an alternate accout to circumvent a ban is good).
But we all know that if thet put bean counting in that game you'd demand it here too, only to be laughed at by the entire community.
Last edited by Abriael; 05-28-2011 at 12:35 AM.
Perhaps you'd prefer it if when you clicked on the rope, a pop-up menu asked you if you wanted to ascend. Clicking yes would automatically teleport you to the top. This way you wouldn't actually have to play the game!Thankfully never. Crawling painfully slowly up a rope for a minute = utter boredom.
"but it's diverse!!!!!"
"yes, but it's also tedious as hell".
Seriously gifthorse, we know that you love archeage, but this doesn't mean that everything they put in that game is good (nor that using an alternate accout to circumvent a ban is good).
I think it's pretty rich to hear this coming from you anyway, FFXIV-fanatic that you are. To cast aspersions on such features, calling them tedious, when FFXIV is beyond tedious in almost every respect is almost laughable. Heaven forbid SE consider adding something to alleviate the monotony they've created.
Anyway, I think you've mistaken my intentions if you think I'm suggesting the game become "rope climbing fantasy online", because that is not what I am suggesting at all. Rather, I am merely suggesting that Square attempt to bring more interactivity into the game world, be it in the form of rope climbing or otherwise. The possibilities are endless. Use your imagination.
The video i enlisted merely serves as an example of something we cannot do in FFXIV. It is one of many examples of things we cannot do in FFXIV.
Last edited by Vesperia; 05-28-2011 at 12:46 AM.



Yep, because watching a character climb a rope for a minute straight is playing a game right? LOL
First of all, liking a game and a good part of what it offers (while playing and enjoying quite a lot other games) doesn't mean being a fanatic. Too bad for your seriously flawed theory that goes down the drain. Secondly, the fact that FFXIV has some slow/tedious processes is not a good reason to add more boring elements just because they come from a game you happen to like.I think it's pretty rich to hear this coming from you anyway, FFXIV-fanatic that you are. To cast aspersions on such features, calling them tedious, when FFXIV is beyond tedious in almost every respect is almost laughable. Heaven forbid SE consider adding something to alleviate the monotony they've created.
Too bad that there's absolutely nothing interactive in watching a character climbing a rope for a minute. If interactivity is what you were advocating, you failed horribly in chosing your example.Anyway, I think you've mistaken my intentions if you think I'm suggesting the game become "rope climbing fantasy online", because that is not what I am suggesting at all. Rather, I am merely suggesting that Square attempt to bring more interactivity into the game world, be it in the form of rope climbing or otherwise. The possibilities are endless. Use your imagination.
Last edited by Abriael; 05-28-2011 at 01:58 AM.
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