Quote Originally Posted by Kevee View Post
You keep on thinking DPS for each individual mob matters when you should be AoEing.

307 DPS/mob[CAN'T HAPPEN CONCURRENTLY] < 320 AoE DPS(106DPS/mob).

It doesn't matter if one of them dies faster if the whole pack dies faster. You still haven't explained why you jumped up to 350 DPS, either.

That's how numbers work. Smaller numbers are less than bigger numbers. Doing 320 DPS is more efficient towards killing the 3-pack than doing 307 DPS to a single target.
Quote Originally Posted by Taemek View Post
You need to factor in HP pools to these equations also, so:

AoE - 10'000hp divide 106.6 dps per mob = 93.8 seconds.


ST - **I must stress here these values in this thread is a very vague rotation used to accomplish this DPS value. ST would be more like in the 320+ range as per this post here**

10'000hp divide 350 dps per mob = 28.5 seconds.
x 2 mobs = 57
x 3 mobs = 85.5
x 4 mobs = 114 = Break point at which AoEing becomes viable.

5 mobs minimum per AoE is efficient and effective, any less is a waste of time when factoring in the eDPS incoming on a Tank is more effectively mitigated with less mobs in a pack. It then becomes about how well geared the tank is or how well they play.

Honestly, any content worth a damn is single target based anyway, unless people claim WP speed runs as content that matters, then Summoners rule that roost anyway for AoE damage.
Dunno what to tell you to be honest, you seem to not be able to grasp it.