No, it is 5 targets or higher, read the entire post above.You just said it, per mob. 320 DPS total > 260 DPS total. It's better to AoE, at 3 targets or higher, until at least one of them dies. No one cares about the DPS to a single target if the pack dies faster, and it will if you're doing a consistent 320 DPS over 260 DPS. Who cares if each individual mob lives longer? No one.
Anyone who remotely thinks BLM is a one trick pony on 3 - 4 mobs and that spamming Blizzard II is maximizing our DPS is a moron, plain and simple or just plain lazy.
Your post is wrong.
What part of 260 being less than 320 don't you get?
I'm done here, good luck.Then they are idiots and just show ponies, because as I said, unless there is 5 or more mobs in the pack, you're wasting time when 2600 DPS applied to each mob individually is faster.
And no, 320 DPS AoE is still = 1066 dps over 10 seconds per mob assuming 3 mobs. No one in their right mind who is mathematically sound looks at it any other way.
Let us remove the 10 seconds out of it. You need to factor in HP pools to these equations also, so:
AoE - 10'000hp divide 106.6 dps per mob = 93.8 seconds.
ST - **I must stress here these values in this thread is a very vague rotation used to accomplish this DPS value. ST would be more like in the 320+ range as per this post here**
10'000hp divide 350 dps per mob = 28.5 seconds.
x 2 mobs = 57
x 3 mobs = 85.5
x 4 = 114 = Break point
5 mobs minimum per AoE is efficient and effective, any less is a waste of time when factoring in the eDPS incoming on a Tank is more effectively mitigated with less mobs in a pack. It then becomes about how well geared the tank is or how well they play.
Honestly, any content worth a damn is single target based anyway, unless people claim WP speed runs as content that matters, then Summoners rule that roost anyway for AoE damage.
It's a good thing.
It's mathematically impossible for ST to equal AoE in a situation of 3+ mobs, for any class/jobs.
Not to mention you're factoring in tank DPS to ST, but not AoE.
Again, no one cares when an individual mob dies as long as the pack dies faster.
Last edited by Kevee; 11-10-2013 at 10:57 PM.
Feel free to rerun the math yourself, using the link provided.
In regards to tank DPS, huh!?!??! No one mentioned anything of the sort, I think you are misunderstanding the entire equation?
There's no reason to. Just look at potency/target/cast.
Then how did you magically jump to 350 DPS ST?
That's what I'm saying. To think that someone could be as naive as you..
Taking the OPs gear into the sim runs him at 307 DPS, anyways. 320 > 307.
Not to mention Blizzard II spam is not, exactly, optimal as pointed out in Sleigh's post.
It is mathematically impossible for any ST to out-pace AoE at 3+ targets simply just looking at potency, for any class/job.
Last edited by Kevee; 11-10-2013 at 11:44 PM.
Fire 2 wuts that. ?????? i think i only use it on the tomberry king boss if the group goes with the aoe killing on the boss. But when im with my archer friend its fire 3, flare, ice 3, fire 3 , flare , ice 3 (you get the picture) things die stupidly fast. If im not with an archer its just fire 3, flare, transpose, ice 2, ice 2 then repeat. this will smoke things rather quickly.
You couldn't be any more blind if you tried.That's what I'm saying. To think that someone could be as naive as you..
Taking the OPs gear into the sim runs him at 307 DPS, anyways. 320 > 307.
Not to mention Blizzard II spam is not, exactly, optimal as pointed out in Sleigh's post.
It is mathematically impossible for any ST to out-pace AoE at 3+ targets simply just looking at potency, for any class/job.
Keep looking though, I am sure you will get it eventually.
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