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  1. #1
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ladon View Post
    I hate to bring this up but it doesn't look like you have any experience in Coil. Inbound damage predictability in coil is incomparable to the rest of the game.

    Get back to me when you face a 3 or 4 stack Cadaceus that hood swipes and auto attacks you for ~5000 damage and your healers are on the move to avoid a light panel. I want to see you get Hallowed Ground off in time in these kinds of situations where it's most needed. And this is just the turn 1 boss.
    Most PLD I know don't even think about using Hollowed until 5 or 6 stacks in Turn 1. Most good groups either don't even use Hallowed or they have a set time when it will be used (normally a few seconds after the other tank's dies when stacks start coming fast) just so that healers know when its coming and don't wast too many cures. Using it on the fly normally just causes the healer to waste a benediction cooldown on you which may have saved your life after HG is done if the fight did not end in those 10sec of invulnerability.

    Also, if your healers need to run so much then they are bad and don't stand on the lines so its essentially a fraction of a second of moving between casts, which does not effect their healing.
    (0)

  2. #2
    Player
    whilke's Avatar
    Join Date
    Sep 2013
    Posts
    189
    Character
    Rishtar Salomon
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KogaDrake View Post
    Most PLD I know don't even think about using Hollowed until 5 or 6 stacks in Turn 1. Most good groups either don't even use Hallowed or they have a set time when it will be used (normally a few seconds after the other tank's dies when stacks start coming fast) just so that healers know when its coming and don't wast too many cures. Using it on the fly normally just causes the healer to waste a benediction cooldown on you which may have saved your life after HG is done if the fight did not end in those 10sec of invulnerability.

    Also, if your healers need to run so much then they are bad and don't stand on the lines so its essentially a fraction of a second of moving between casts, which does not effect their healing.
    Holy smokes, the dude was just giving a general example. Not a strategy on how to down CAD. There are plenty of non-predictable instances in the game that an instant cast HG/Bene is a life saver.

    Titan HM run, P5, someone eats a bomb and is 10% health. The PLD takes a heavy hit before the mountain buster. Here you'd want to be able to HG as the PLD so that the healer can get that 10% DPS back up before stomps start. Sure, someone should not have eaten a bomb, but crap happens. You shouldn't ever need HG or benediction in normal play either. They are emergency instant cast abilities.
    (5)