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  1. #611
    Player
    Ronzeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Dorian Makai
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Btw..... what do you guys even consider to be an 'extended' fight, when the majority of fights are either adds, or have breaks in between them that only allows you to do a rotation between each one?
    (0)

  2. #612
    Player
    Leon_Stormrage's Avatar
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    Aug 2013
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    206
    Character
    Leon Stormrage
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Sorry but... why in the hell are people comparing MNK with BRD damage? I feel like someone need to take a look in your rotation.
    IE : Me! I will love to do the same damage as a Monk
    (1)

  3. #613
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Ronzeru View Post
    Btw..... what do you guys even consider to be an 'extended' fight, when the majority of fights are either adds, or have breaks in between them that only allows you to do a rotation between each one?
    What? Coil turns 1, 2, 4 and 5 have almost full uptime. Turn 4 adds spawn fast enough for GL not to fall off much and is the only iffy one of the bunch.
    A rotation between breaks is a huge exaggeration, even if you only mean 3 cycles of stances as one rotation.

    Garuda is really the only fight where it really sucks as a mnk but you can still pull good damage.
    (0)

  4. #614
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Leon_Stormrage View Post
    Sorry but... why in the hell are people comparing MNK with BRD damage? I feel like someone need to take a look in your rotation.
    IE : Me! I will love to do the same damage as a Monk
    You need take a look your rotation, if your DPS is way below monk. You must do something wrong.
    First you need compare your HP with MNK, if your HP is lower than MNK HP, MNK had better gear than you. Both class can get HP to around 5500.
    Most bards are just too easy to enter a group, they have no skill, no gear.
    (0)
    Last edited by neoreturn; 11-09-2013 at 06:53 AM.

  5. #615
    Player
    Ronzeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Dorian Makai
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Coil 1 i'll give you that. Turn 2 on ADS.... I guess that really depends on your tanks then. Tho most monks i've seen just stand at it's side, in fear of cleaves due to lack of tank communication, along with moving away from aoes that spaces out your combos. Turn 4, adds are dead too fast to be considered a extended fight on one mob. Its one huge trash fight, that switches between Aoe mobs, single target mobs, aoe mobs, and single target mobs again. The only phase you stick to titan is his last phase. And you stick to him even less if you have healers and melee dumping plumes on you constantly.

    The only real one I guess you can call a extended fight, where you stick to the boss and barely have to dodge anything that i'll give you, like you said is Cad on Turn 1. All the other fights have too many aoes/phases/mobs that die too fast to really be called a extended fight. Well in my own definition.
    (0)

  6. #616
    Player
    Ronzeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Dorian Makai
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Hence me asking exactly what is your definition of a 'extended' fight. Perhaps my definition of one where you just sit on it is wrong.
    (0)

  7. #617
    Player
    Leon_Stormrage's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Leon Stormrage
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Is not difficult to have "skill" as bard, last night I parse myself and other Bard, a Dragoon and a Monk on Caduceus and ADS(T2). All with the same equip I with one AF2 piece(chest) with the same parse 199 (same as the other bard) the monk and dragoon parsed about 250 - 300 dps.
    I really don't know that we can parse the same as a monk in a fight that don't require a lot of movement we are at least 50 - 100 points under a dragoon or a monk.
    And they maybe can get that life all il90 with crafted ring and vitality melded :P
    (0)

  8. #618
    Player
    Allyrion's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Ronzeru View Post
    Hence me asking exactly what is your definition of a 'extended' fight. Perhaps my definition of one where you just sit on it is wrong.
    Hmm, I'm just talking about being able to keep my combo going and GL3 up. You're talking about a patchwerk fight, which we really don't need, where you don't need to move and there's only one boss for the whole thing.
    Even if you delay a combo with movement, I'd still call it an extended fight. It's true there's no training dummy bosses on this game.
    But there are a lot that don't drop your GL3, which means you're not delayed more than 6 seconds THAT commonly.
    (0)

  9. #619
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    So many people who just don't know MNK very well in here >_>

    What's worse, they come with suggestions to fix issues where non exist.

    Quote Originally Posted by Techro View Post
    It's really simple you just make GL last a little longer add 5-7 secs to it. I feel like every time i play monk. i'm always a couple secs to connect my GL if i have to dodge/dance something. I am not a monk expert but, i feel like a GL time increase (hot fix) would solve a lot of issues now and then other problems can be dissected and re-coded down the road with patches.
    Duration is fine. Under GL3 it takes 6 seconds to use 3 skills necessary to refresh it. You have 12 seconds to refresh GL3. You can put 3 extra skills in there and not lose the buff (ToD, Fracture, and/or ID). Those skills are not skills to use every rotation anyway, and thus you have plenty of time. If you're dropping GL3 buffs and its not due to an unavoidable mechanic (such as a Titan jump) then you're doing something wrong.

    Quote Originally Posted by neoreturn View Post
    I think many of you assume MNK is king of the single DPS when you don't care aoe.
    I think you guys are wrong, the problem is most good MNK never meet a good bard or Blm. brd and Blm are too easy to join a group. Group is normal ignore their skill or gear. Good Blm and brd is very rare actually. from coil t1 to T5, MNK is only good at T1. That turn requires no aoe and it is a very long fight without much movement required.
    if you use aoe too much in T4, you will short TP at wave 5 or 6 with full i90 gear. Not like mana there is no TP potion and you won't see a single bard like to song TP than Mana.
    I have meet like at least 10+ Blm in my sever in T4. With a good Blm I can sit there for wave 1 and 4, bug all die. With bad Blm, even I spam aoe in turn4, some bug still alive.
    Same to droughtdread , good Blm and brd hate order can be very close to me but bad bard or Blm will be always on the bottom.
    MNK is single target DPS king. MNK also has decent AoE ability, though with the right cooldowns (PB namely) it can have great AoE burst DPS.

    I play with very good BRDs and BLMs. Equivalently geared and they put out DPS I've never seen any other BLM or BRD put out. I still beat them when it comes to single target very often.

    From Coil 1-5 MNK is actually good at all of them. Let me break it down for you, since you seem either lost or misinformed:
    • Turn 1: Start bursting ADS. Switch to adds (can use ST or run, both work fine and you will keep GL3). Switch back to ADS when it's low to finish it off. For Caduceus... it's basically a straight burn.
    • Turn 2: Can avoid all of the AoEs and do great damage as well. Granted this entire turn is different depending on what route you take and your team comp. My FC does it with me on MNK and we tear it up each time. The Lv3 LB on ADS comes in quite handy.
    • Turn 3: Sonic the Hedgehog.
    • Turn 4: Start out with spreading Demolish on 3-4 bugs. Then use Rockbreaker to end each combo. Get on one knight until threat gets high, then switch to other knight. AFter that you're basically bursting Dreadnaughts and rooks, which btw for Dreadnaughts MNK is amazing. Also, the entire turn is a DPS race. It is very much possible to maintain your GL3 through the whole thing.
    • Turn 5: Really? The world first kill had a MNK in it. It is a long ass boss battle. Good damage on twin, good burst damage on conflags, great DPS contribution to killing the big snake, overall great addition to team to have a good MNK.

    I'm not underestimating BLMs and BRDs. I know full well what kind of DPS they are capable of. I also know, however, that MNK is just as capable and actually far superior in sustained single target DPS.

    Quote Originally Posted by Ronzeru View Post
    Coil 1 i'll give you that. Turn 2 on ADS.... I guess that really depends on your tanks then. Tho most monks i've seen just stand at it's side, in fear of cleaves due to lack of tank communication, along with moving away from aoes that spaces out your combos. Turn 4, adds are dead too fast to be considered a extended fight on one mob. Its one huge trash fight, that switches between Aoe mobs, single target mobs, aoe mobs, and single target mobs again. The only phase you stick to titan is his last phase. And you stick to him even less if you have healers and melee dumping plumes on you constantly.

    The only real one I guess you can call a extended fight, where you stick to the boss and barely have to dodge anything that i'll give you, like you said is Cad on Turn 1. All the other fights have too many aoes/phases/mobs that die too fast to really be called a extended fight. Well in my own definition.
    Standing on the targets flank is perfectly fine for MNK. For a sustained fight, you don't want to use ID anyway. Also with a crit favored gear setup, Bootshine diminishes greatly in value so you can simply DK > TwS > SP/Demo all day err'day and do very well.

    Look above re: Turn 4.

    Titan casues you to lose stakcs when he jumps (in which case nobody is hitting him anyway) and when he jails you (which is RNG and would cause any jailed DPS to be screwed out of DPS). Sure MNK has to wind up each time, but people keep thinking MNK is doing competitive damage to other jobs when he is at GL3. No. That is wrong. MNK is doing significantly higher DPS than other jobs under GL3. It is designed as such with content in mind.
    (2)
    Last edited by NoctisUmbra; 11-09-2013 at 07:36 AM.

  10. #620
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    World first kill in t5 has a MNK doesn't mean MNK is neccessary. MNK can be replaced by a DRG. But bard and Blm can't be replaced by a MNK.
    'King' means your DPS is way above others but like you said you just 'very often' and for single dps only. if you look total dmg in turn, you will way behind blm. That 's not enough as king. DRG DPS is pair with MNK. So MNK basically is nothing but a melee DPS and can be replaced by other job.
    (0)

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