Coil 1 i'll give you that. Turn 2 on ADS.... I guess that really depends on your tanks then. Tho most monks i've seen just stand at it's side, in fear of cleaves due to lack of tank communication, along with moving away from aoes that spaces out your combos. Turn 4, adds are dead too fast to be considered a extended fight on one mob. Its one huge trash fight, that switches between Aoe mobs, single target mobs, aoe mobs, and single target mobs again. The only phase you stick to titan is his last phase. And you stick to him even less if you have healers and melee dumping plumes on you constantly.

The only real one I guess you can call a extended fight, where you stick to the boss and barely have to dodge anything that i'll give you, like you said is Cad on Turn 1. All the other fights have too many aoes/phases/mobs that die too fast to really be called a extended fight. Well in my own definition.