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  1. #19
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by zdub303 View Post
    It may have been mathematically consistent and it worked as the creator's intended, but it was still probably the worst (and most soulless) gearing system i've ever had the displeasure of dealing with. It was truly a horrible experience. For a game with such an amazing combat system, it was a total failure of a game. I, personally, believe it was simply due to the enchanting system.

    FWIW I think NA TERA was around 1.5% or so. The average was around 60 attempts from what I saw online (not the most statistically relevant analysis I know) but a lot of us saw over 100 attempts. Also I think you mean 0.01 probability or 1% and not 0.01%.
    It is mathematically impossible to be 1.5% that is a fallacy, and why tera had such a raging hard on. The average of a masterwork before patch was like 90-120 tries. Fluctuate between tries, but most get it around 100 mark. That's not 1.5%, It's statistically unlikely to fail consecutively that many times. To fail that many times you would need a .16 % or something lower then 1%

    Edit: This is because it's a streak. It is successively harder to keep not doing aka failing, with each attempt. Remember you only have to succeed just once, meaning you have to have an unbroken chain of fails which gets very very hard.

    ARR flat out states the percentage, so it's more or less straight forward calculation, and yet still there's still raging going on, in the end, its just forum BS.

    Most people will average out.

    The problem is human penis envy and rumor mongering, and that's what happened to tera. Everyone see masters works around, so they think they are entitled to masterwork, which creates an atmosphere of "It's easy to get master work".

    Tera community created a "+9 or you suck" problem. From the start it wasn't the system, it was the people who shitted over the system. Let's hope ARR never comes to that with the materia system.

    When you have developers trying to peg a equipment system to weight it on to 10% of the population, that the said population is forced to have 50% become that 10% you will have a crap storm.
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    Last edited by kukurumei; 11-07-2013 at 05:22 AM.