Quote Originally Posted by zdub303 View Post
I remember TERA.... gear progression and enchanting in that game was terribly broken, man it was so horrible, I'm glad I'm not playing that anymore. I remember 112 masterwork scrolls to finally get my t14 weapon masterworked. Then of course 56 fails and still no +11, I ended up just rage quitting the game at that point.

At least in FF14 the whole game isn't centered around it and you're only pushing for small bonuses by the 4th or 5th slot.
There was nothing wrong with tera's equipment upgrade system, only the stupid rumor of a balantly inaccurate numbers posted on the forums everyone magically "believed to be true".

Tera uses a weighted system, in which 1-3 was very high (near 100%) then 4-6 was "middle", and 7-9 was "low" and 10-12 "really rare".

same with masterwork, it was "very rare". Some BS posted "koreans say it's 10%" was stupidly false, but people believed anyway. Since it took an average of 100+ attempts to masterwork it, it was likely to be .01% same with 11/12.

ARR uses a similar weighted average system, with 100% for 1st 2, and then so on. Only it caps it with a "stat cap" system, making it very unlikely for anyone to do 5 melds.

It's not rng, it was never rng. Anyone who understands basic dice theory like above will know consecutive failures the same as consecutive successes are "weighted".

ARR even shows you the percentage, and anyone with a calculator can do the math of how many attempts they would need. (I do smell 55 failures is kinda BS... the math is insanely small).