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  1. #31
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ksenia View Post
    I haven't even tied to overmeld. I've watched others chuck Materia II in to the wind over and over and it's enough for me. I just looks like a lesson in futility to me.
    Materia is currently the only long term money sink for people who make lots of money.
    (0)

  2. #32
    Player
    Bladenite81's Avatar
    Join Date
    Oct 2013
    Posts
    10
    Character
    Dr Strange
    World
    Brynhildr
    Main Class
    Botanist Lv 50
    Quote Originally Posted by SchalaZeal View Post
    Then maybe they should allow melded gear to equal top drops, and not be a placeholder.

    The absolute best is NEVER a placeholder for next week. It might be a placeholder for "in 6 months" when new gear exists, but not right when its out.
    Eh..its not the absolute best though. BiS gear is in dungeons/raids, the i70 gear fully melded is better than DL from my limited understanding.
    (0)

  3. #33
    Player
    Xellos2099's Avatar
    Join Date
    Oct 2011
    Posts
    487
    Character
    Flame Colonel
    World
    Excalibur
    Main Class
    Bard Lv 70
    Quote Originally Posted by zdub303 View Post
    There was nothing to do in TERA but continue to enchant your gear, and so it shouldnt be that surprising that your value in that game was placed on your ilvl, which is directly related to how high everything was enchanted. and yes im referring to the after patch %, I didn't try masterworking until they raised the % on enchanting and masterworking.

    If the average is 100 tries it would equate to 1% probability. Could you post the math you are using to determine that 0.16%?

    If the average is 60 tries (which is what I was reading and seeing myself), it would equate to a 1.6% probability (or around 1.5% more likely).
    To be fair... the kn extreme mode weapon drop masterwpork very easily. Then again, i remmebr i masterworked and +12 my aginator weapon, regean sword, and the visionmaker sword. Took too much effort lol
    (0)
    Last edited by Xellos2099; 11-07-2013 at 07:17 AM.

  4. #34
    Player
    Crush3r07's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Persevering Crusher
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Bladenite81 View Post
    Eh..its not the absolute best though. BiS gear is in dungeons/raids, the i70 gear fully melded is better than DL from my limited understanding.
    True the better gear is in dungeons. However, the best in slot accessories/belt is crafting. Well I guess that's still to opinion and based on which stats you care about.

    http://www.bluegartr.com/threads/118...ear-Comparison shows all the stats between allagen and myth accessores. You add up all the stats with the pieces you'd go for and compare the the 5 meld piece of accessory.

    Stat Caps per Belt/Accessoris:
    12 ACC
    12 SS
    12 Crit
    9 Vit (10 belt)
    8 Det

    For me if I went full mythology + 1 allagan ring i'd have:
    78 STR
    70 ACC
    54 Crit
    30 Det
    15 Vit
    22 SS

    My crafted pieces with capped STR,ACC, DET, Crit, and some Vit


    54 STR
    72 ACC
    72 Crit
    48 DET
    48 Vit
    30 SS

    I don't mind sacrificing STR for that extra buff in crit, det, and of course more survivability with Vit.
    (0)

  5. #35
    Player
    Thunderson's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Thunderson Stormhamer
    World
    Tonberry
    Main Class
    Gladiator Lv 25
    Quote Originally Posted by Crush3r07 View Post
    http://www.youtube.com/watch?v=G42EY...ature=youtu.be

    Best case scenario was 11% success rate and 55 consecutive fails. Statistics for the win.
    Please look forward to it.
    (0)

  6. #36
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Crush3r07 View Post
    I don't mind sacrificing STR for that extra buff in crit, det, and of course more survivability with Vit.
    You end up sacrificing 24 STR for 18 Crit, 18 Det, and 8 SS, and 33 VIT. Its partially up to personal preference I guess but If you go with the stat weighting in this thread (http://forum.square-enix.com/ffxiv/t...otation-Reborn) you are losing 24 values of stat weight to gain 8.008, so if the stat weights in that thread are at all correct (I assume they are close with how big that thread is) then you gain a significant chunk of dps going from i70 to i90, period. You do lose out on VIT though, which is one of those stats that is hard to place value on and becomes a little more personal choice.
    (0)

  7. #37
    Player
    Crush3r07's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Persevering Crusher
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by zdub303 View Post
    You end up sacrificing 24 STR for 18 Crit, 18 Det, and 8 SS, and 33 VIT. Its partially up to personal preference I guess but If you go with the stat weighting in this thread (http://forum.square-enix.com/ffxiv/t...otation-Reborn) you are losing 24 values of stat weight to gain 8.008, so if the stat weights in that thread are at all correct (I assume they are close with how big that thread is) then you gain a significant chunk of dps going from i70 to i90, period. You do lose out on VIT though, which is one of those stats that is hard to place value on and becomes a little more personal choice.
    Ya that vit is a nice security blanket especially trying out the new raids. Surviving hits from bosses allows room for error because in the mist of all the chaos there is plenty of room for human error.
    (0)

  8. #38
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Crush3r07 View Post
    Ya that vit is a nice security blanket especially trying out the new raids. Surviving hits from bosses allows room for error because in the mist of all the chaos there is plenty of room for human error.
    Thats certainly true, however you do sacrifice a significant amount of damage for that hp. Each stat has its place but in dungeons like coil with fairly tight dps timers you'll want to be pushing your dps as hard as you can. In that case raid gear is more desireable for raiding (as it should be imo)
    (0)

  9. #39
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    A compromise would be to change it so instead of relying on RNG you will require multiple of the same materia for one meld. So a "10% chance of success" on a meld will become "requires ten materia of the same type and level".

    There's worse enchanting/melding systems out there than XIV's though. TERA's has been mentioned and Aion's manastone socketing was outright awful. You had to fill up to 6 slots (sometimes costing hundreds of thousands of kinah per manastone) with a ~50% success rate and if you failed one you lost them all. The only way to get a decent success rate was to buy supplements from their cash shop.
    (0)

  10. #40
    Player
    Alzelia's Avatar
    Join Date
    Apr 2011
    Posts
    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    This thread makes me happy! There are people who can do math and understand probability! I was reading the gathering thread and those people are idiots.
    (0)

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