Should've tried tera's MW system before they made it easier.. 2% to 3% success chances on the high-end.. ^^;

 
			
			
				Should've tried tera's MW system before they made it easier.. 2% to 3% success chances on the high-end.. ^^;
Personally I feel there should be a fail safe built in for just this occasion. People get frustrated when the rng seems like its out to get them. I suggest that if you break a quad meld 20 times in a row for the same piece of gear you should automatically succeed in your next attempt. I would boost the break to maybe 30-35 for a quint meld. That way even the most unlucky people don't quit this game out of sheer frustration.
It's bad enough that we have to fight the rng for dungeons/raids we shouldn't have to suffer it for crafting as well.
No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!
That would need to track how many attempts have been made to meld a piece of gear, if they did put something like that perhaps it could be a gradual increase in % chance on the next meld for each failed attempt, until it reaches 100%.

 
			
			
				Every game that has an RNG element to any level of gear progression will always have this thread. The person with the worst luck always claims the percentages are broken. I've seen it in every game where there is a chance to fail on an enchant level, meld, craft, etc.
I succeeded on melding somebody's 5th slot in 2 tries, I guess we balance each other out.

 
			
			
				When the world was young, the Sun bestowed upon me his crown; always will I light your darkest hour.
This thread is giving me horrible, terrifying flashbacks to TERA enchanting and masterworking. x.x *hides in a corner*
I WON'T DO IT! YOU CAN'T MAKE ME!
This kind of gear progression is such crap. ._.
eh, I feel like its warranted. You want the absolute best, it has a low chance of happening. It should not be a gimme
I remember TERA.... gear progression and enchanting in that game was terribly broken, man it was so horrible, I'm glad I'm not playing that anymore. I remember 112 masterwork scrolls to finally get my t14 weapon masterworked. Then of course 56 fails and still no +11, I ended up just rage quitting the game at that point.
At least in FF14 the whole game isn't centered around it and you're only pushing for small bonuses by the 4th or 5th slot.

 
			
			
				Certain other games(Vindictus)have even far worse RNG for enchanting and enhancing and worse penalties. I doubt any seasoned MMO veteran will quit over overmelding RNG.Personally I feel there should be a fail safe built in for just this occasion. People get frustrated when the rng seems like its out to get them. I suggest that if you break a quad meld 20 times in a row for the same piece of gear you should automatically succeed in your next attempt. I would boost the break to maybe 30-35 for a quint meld. That way even the most unlucky people don't quit this game out of sheer frustration.
It's bad enough that we have to fight the rng for dungeons/raids we shouldn't have to suffer it for crafting as well.
|  |  |  |  | 
|  | 
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
 Reply With Quote
  Reply With Quote 
			 
			 Originally Posted by Crimson-Falcon
 Originally Posted by Crimson-Falcon
					


 
			
 
			
 
			 
			 
			