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  1. #11
    Player
    Ruethryl's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    420
    Character
    Ruethryl Corana
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Should've tried tera's MW system before they made it easier.. 2% to 3% success chances on the high-end.. ^^;
    (1)

  2. #12
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Crimson-Falcon View Post
    no you lose them both
    You do keep the item you are melding in this version on a fail... not so in 1.0.
    (7)

  3. #13
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Personally I feel there should be a fail safe built in for just this occasion. People get frustrated when the rng seems like its out to get them. I suggest that if you break a quad meld 20 times in a row for the same piece of gear you should automatically succeed in your next attempt. I would boost the break to maybe 30-35 for a quint meld. That way even the most unlucky people don't quit this game out of sheer frustration.

    It's bad enough that we have to fight the rng for dungeons/raids we shouldn't have to suffer it for crafting as well.
    (2)
    No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!

  4. #14
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Linadae View Post
    (snip) I suggest that if you break a quad meld 20 times in a row for the same piece of gear you should automatically succeed in your next attempt. I would boost the break to maybe 30-35 for a quint meld.(snip)
    That would need to track how many attempts have been made to meld a piece of gear, if they did put something like that perhaps it could be a gradual increase in % chance on the next meld for each failed attempt, until it reaches 100%.
    (2)


  5. #15
    Player
    Kaladin240's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Kaladin Stormblessed
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Every game that has an RNG element to any level of gear progression will always have this thread. The person with the worst luck always claims the percentages are broken. I've seen it in every game where there is a chance to fail on an enchant level, meld, craft, etc.

    I succeeded on melding somebody's 5th slot in 2 tries, I guess we balance each other out.
    (1)

  6. #16
    Player
    MithrasInvictus's Avatar
    Join Date
    Nov 2011
    Posts
    293
    Character
    Mithras Invictus
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by axemtitanium View Post
    In the case of melding, it is likely (and perfectly valid) that you will get increasingly indignant after each successive failure.
    You made my morning, thank you. Swearing at the monitor? You betcha!
    (0)
    When the world was young, the Sun bestowed upon me his crown; always will I light your darkest hour.

  7. #17
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    This thread is giving me horrible, terrifying flashbacks to TERA enchanting and masterworking. x.x *hides in a corner*

    I WON'T DO IT! YOU CAN'T MAKE ME!

    This kind of gear progression is such crap. ._.
    (1)

  8. #18
    Player
    Bladenite81's Avatar
    Join Date
    Oct 2013
    Posts
    10
    Character
    Dr Strange
    World
    Brynhildr
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Naunet View Post
    This thread is giving me horrible, terrifying flashbacks to TERA enchanting and masterworking. x.x *hides in a corner*

    I WON'T DO IT! YOU CAN'T MAKE ME!

    This kind of gear progression is such crap. ._.
    eh, I feel like its warranted. You want the absolute best, it has a low chance of happening. It should not be a gimme
    (1)

  9. #19
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Naunet View Post
    This thread is giving me horrible, terrifying flashbacks to TERA enchanting and masterworking. x.x *hides in a corner*

    I WON'T DO IT! YOU CAN'T MAKE ME!

    This kind of gear progression is such crap. ._.
    I remember TERA.... gear progression and enchanting in that game was terribly broken, man it was so horrible, I'm glad I'm not playing that anymore. I remember 112 masterwork scrolls to finally get my t14 weapon masterworked. Then of course 56 fails and still no +11, I ended up just rage quitting the game at that point.

    At least in FF14 the whole game isn't centered around it and you're only pushing for small bonuses by the 4th or 5th slot.
    (0)

  10. #20
    Player
    Argent_Wings's Avatar
    Join Date
    Jul 2012
    Posts
    46
    Character
    Rei Munashii
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Linadae View Post
    Personally I feel there should be a fail safe built in for just this occasion. People get frustrated when the rng seems like its out to get them. I suggest that if you break a quad meld 20 times in a row for the same piece of gear you should automatically succeed in your next attempt. I would boost the break to maybe 30-35 for a quint meld. That way even the most unlucky people don't quit this game out of sheer frustration.

    It's bad enough that we have to fight the rng for dungeons/raids we shouldn't have to suffer it for crafting as well.
    Certain other games(Vindictus)have even far worse RNG for enchanting and enhancing and worse penalties. I doubt any seasoned MMO veteran will quit over overmelding RNG.
    (0)

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