They have not taken that away. Its right there. You can use SCH and SMN but you just wont be as powerful as someone who mains it. This is ho it should be. you can also change stats with 10k points if you want to change your main.


How have they taken it away? You can still play Scholar and Summoner on the same character... Making it so people can specialize one in particular in no way removes your ability to play both, it just means people who really like Scholar will have 15 Mind up on you; 15 Mind which nobody will know about, nor seems to care about so far. I have yet to see a single Group/Shout/whatever demanding to know what players alloted stats to...


once you get past leveling all scholar gear only has mind and no intellect at all so using cleric stance would drop your mind by 100+ on top of the healing debuff. If that's not noticeable your doing something very strangely.I think you are all bashing Slate for no good reason.
First he's a lalafell. <3
Second the 20% decrease in healing isn't very noticeable. And swapping INT and MND may overlap the 20% problem. He makes a valid point.... perhaps the cleric stance 20% decrease allows arcanist to fully go into int and switch to MND without being OP? I don't know. I am not a number crunching type of guy.
My point is, don't bash people for doing nothing wrong or mean.
I'm not just outright calling him bad but cleric stance is really detrimental for healing unless your group is so overgeared for content your spending most of your time attacking anyways.
Really the only time it was a healing boost was on mages that had so much int they could turn it on and get ~500 heals vs ~300 but they took that away from damage mages before beta 4
and during leveling your stats should be close enough that the -20% healing would be much larger than any stat difference could account for

It's not just the -20% healing unless your wearing your Summoner INT gear on your Scholar your switching a Lower INT for MND because Summoner Gear Boost your INT stat more than MND in the 1st place. so It's Really not helpful at all. Cleric Stance is very much made to be used for Healing classes to get a few good Hits in and Switch back.
Playing both these classes to full potential is important to me and I don't see how it is game breaking to let me enjoy both these classes this way.
They are doing the: Class= 2 Jobs attached to Class
It gives you the option to stat one way or the other but not both. If you consider doing both Jobs, spread the stats evenly.
If I had to choose between SAM ( when it comes out at some point) and DRG, I choose SAM because it's my favorite. If I had to choose between BLU and RDM ( again whenever they come out), I choose BLU because I love learning skills from monsters.

Ah this is true. I didn't account for end game SCH gear. Most leveling gear will have more int. I personally spread my stats. I think the stats are not as big of a deal as some people make them out to be.once you get past leveling all scholar gear only has mind and no intellect at all so using cleric stance would drop your mind by 100+ on top of the healing debuff. If that's not noticeable your doing something very strangely.
I'm not just outright calling him bad but cleric stance is really detrimental for healing unless your group is so overgeared for content your spending most of your time attacking anyways.
Really the only time it was a healing boost was on mages that had so much int they could turn it on and get ~500 heals vs ~300 but they took that away from damage mages before beta 4
and during leveling your stats should be close enough that the -20% healing would be much larger than any stat difference could account for
Actually this is inaccurate as the game currently stands, ALL other classes have independent stat pools for allocation with the exception of SCH and SMN atm granted SCH and SMN are currently the only two jobs that stem from the same base class.
But the point still stands that all other jobs are free to swap without having to worry about taking a stat hit, you can go from PLD (VIT) to DRG (STR) to BLM (INT) and none of your stat allocations for any of those jobs would have a bearing on your choice to swap.
So no, saying "Thats how it should be" doesnt really hold any water until we see other classes develop into more than one job.
Oh and as a small additional note, the class system as current is one that grew out of the base that was made in 1.0, for example DRG was LNC 30 and PGL 15 to unlock while MNK was PGL 30 and LNC 15 to unlock. And yes while the two MAIN classes required to unlock the jobs were separate the requirements were near identical.. the point? Both DRG and MNK had and STILL have two different pools for stat allocation.
And in response to this, it seems a tad harsh towards SMN/SCH's to be the ONLY two jobs forced to spend points to have to play two different roles at their highest potential when once again AS CURRENT no other job is bound by this restriction.
Jobs* Or are you really going to argue semantics when you know full well what was explained and how the current system worksSCH and SMN are not classes.
so it is still true that every class have their own stats.![]()
Last edited by Ryel; 11-06-2013 at 05:18 AM.



The Keeper's Hymn
Reset all your stats
Byuable in every GC store.
SCH and SMN are not classes.
so it is still true that every class have their own stats.
It is already mentioned that ACN would not be the exception in the future.
Another question, how much different in dmg do 15 int and how much different in healing do 15 mind?
Last edited by Felis; 11-06-2013 at 05:02 AM.
Enough of a difference that they would be consistently behind on Healing / DMG versus a SCH / SMN of equal player skill / gear on similar content.Another question, how much different in dmg do 15 int and how much different in healing do 15 mind?
Does it matter in the long run?
Well you can pose that question in any of the JOB forums and ask how important 15 points on your main stat are, I'm sure you'll get a few pages of debate worth of results.
As stated before its just currently something that just doesn't happen when swapping from any other combination of jobs and really serves no purpose to be tied this way seeing as they don't even share gear for the most part.
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