I agree, the Coil lockout is BS. I'm waiting to see if the situation changes with 2.1 while working on getting my AF2 for WAR. Since my main is WAR and few groups want a WAR tank in Coil anyway, I'm also hoping that situation changes with 2.1.


I agree, the Coil lockout is BS. I'm waiting to see if the situation changes with 2.1 while working on getting my AF2 for WAR. Since my main is WAR and few groups want a WAR tank in Coil anyway, I'm also hoping that situation changes with 2.1.



So, doing a weak instance and getting currency gear is considered "elite" and "accomplishing" now?I'm sorry but I hate people who cries just because they have "a life, wife, kids, school, my dog died, etc".
Don't expect to be an Elite in the game when you cant afford to put a minimum amount of time into it.
Just because you want to kill 1 mob to get cap lvl or want to run 1 dungeon to get all best gear it doesn't mean that all of us thinks the same.
There are lots of people, casual people, not just hardcore who wants to have a little gratification for achieving something that took them more than 20 minutes to accomplish.
Damn, the bar is set pretty low nowadays.
Static progression sucks in my humble opinion. I'm actually tired of exclusive cliques. I lost interest in Coil because of these two things.

There are a few misconceptions you make.
First you don't need to wait months for friends to be Coil ready. with regular Relic and Full Darklight you can start doing Coils Turn 1 and 2 (Turn 3 doesn't count). Relic is easy to get with a good group, and Darklight has no weekly limit, you can fully gear with DL in one week very easily.
For Turn 4 which is a steeper DPS check, is better to have your DPS on Relic +1, also a Scholar using Selene on the first phases helps a lot because of the haste buffs. An a BLM is a must here as well.
So just help your friends get ready, farm the tomes and gear with DL, form your own static and start doing it. DF is not recommended with Coils, you need a layed out strategy and a group that knows each other. Also voice chat is very much recommended.
Last edited by Elendil_Voronda; 11-06-2013 at 12:03 AM.
Are you serious? Coil 1-2 is extremely easy to PUG and we're starting to crack 4. Just because you can't doesn't mean the rest of us can't.DF can't work for coil.
Coil type instance is very different to other MMO instance. It required a lots of strategy. For different group setup, the strategy could be very different. need group commander to call what every one should do for each turn. so I don't think df could work, even turn1

Molly, I feel your pain. in 1.0 I was main PLD, and I was at the other end of the stick, nobody wanted a PLD on endgame raids back then. That made me level my WAR, and I had both. I recommend we look at us as main tanks, and level both, WAR and PLD are different and they both have advantages and disadvantages. Though right now PLD is more wanted for its big survivability.
As of now in Turn 4 is very good to have a warrior as offtank, the rest of turns, not so much, but 2.1 should fix that up.
Cheers.


I have both, but don't really like PLD. So I'm not using my myth tomes for a class I don't really like all that much. It would get me into Coil, sure, but not as the job I want to play in coil.Molly, I feel your pain. in 1.0 I was main PLD, and I was at the other end of the stick, nobody wanted a PLD on endgame raids back then. That made me level my WAR, and I had both. I recommend we look at us as main tanks, and level both, WAR and PLD are different and they both have advantages and disadvantages. Though right now PLD is more wanted for its big survivability.
As of now in Turn 4 is very good to have a warrior as offtank, the rest of turns, not so much, but 2.1 should fix that up.
Cheers.

Pretty much where I sit as well getting anything going for coil is like pulling teeth. Our Fc is like that now there are a few statics but because of lock outs obviously no one is gonna run with anyone else besides their statics but like many have said that brings up issues of others not being able to get into one. I've tried to put together a static and stuff but there just seems to be no interest or the rest are in small FC statics and I'm in a large FC. I don't really want to but I have been torn about dropping my current FC and searching out another to hopefully get something done.
The Coil, once you get each fight down is easily cleared in an hour or two. Which makes the totality of end game right now 1-2 hours a week. That much is, I hope, obviously absurd.
The easiest solution is to give players more opportunities and more options in doing end game. I think it would be entirely reasonable to slightly tweak the BC in the following manner... You can retry any turn you have already completed as many times as you want, whenever you want; and, allow the Duty Finder to form parties for specific turns.
There are times when static groups aren't able to all meet at certain times, and it's a win-win for players. The only reason this wouldn't be implemented is Square trying to make the BC relevant longer than it should be.

But for Turn 1 and 2 you only need Full Darklight and Relic, no need to expend your myths on it, and if by luck you get the Allagan Chest, that works for both classes, actually all Allagan tank gear is wearable for both classes.I have both, but don't really like PLD. So I'm not using my myth tomes for a class I don't really like all that much. It would get me into Coil, sure, but not as the job I want to play in coil.
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). Relic is easy to get with a good group, and Darklight has no weekly limit, you can fully gear with DL in one week very easily.


