
Rubbish, coil is designed for 8 people preferably in a static group, it doesn't matter where they come from.
What the OP needs to do is put some effort into finding people to run with on a regular basis. Whether that's via shouting in Wineport or through an FC or LS it really doesn't matter.
Static, FC same difference a group of people with endgame in mind
To each his own




actually coil is meant for endgame fc's with exactly groups in multiples of 8. if you have 9 or 10 that want to even get in to try the content it leads to the other 8 being forced to exclude those leftovers. this causes friends that have developed over the course of time, including 1.0 ls mates, to split apart and not speak to each other anymore over it. you cannot claim that's not the case because it's the exact reason, myself, along with multiple other people left ck.Coil is not made for DF (as its not made to be accessible to the mass audience)
Coil is endgame which is tailored for an Endgame FC
FC's are not suppose to be social... so that is the community doing it wrong use linkshells to be social and FC for endgame
I believe the way coil is set up is fair and it makes sense
Just look at Titan DF and tell me what is the success rate on that... now if coil is harder can you imagine how the community will be in DF?
If you want to do Endgame get use to joining an Endgame FC that is how MMO's operate this isn't new
srsly entitled people
http://crystalknights.guildwork.com/

Uuuuh. This happens in every end-game in every game. Fights are tailored for x amount of people and you can have more in your group. It's the same thing as leaving someone behind because they suck and don't pay attention, they become a burden so they get left behind because they cannot catch up.actually coil is meant for endgame fc's with exactly groups in multiples of 8. if you have 9 or 10 that want to even get in to try the content it leads to the other 8 being forced to exclude those leftovers. this causes friends that have developed over the course of time, including 1.0 ls mates, to split apart and not speak to each other anymore over it. you cannot claim that's not the case because it's the exact reason, myself, along with multiple other people left ck.




it had nothing at all to do with being left behind because of being a lesser player. it had to do with being left behind because you weren't one of the first 8 to sign up. there's a big difference between being left behind for one for an event because of lact of room and being left behind while not even getting the chance to get experience in the fight at all.Uuuuh. This happens in every end-game in every game. Fights are tailored for x amount of people and you can have more in your group. It's the same thing as leaving someone behind because they suck and don't pay attention, they become a burden so they get left behind because they cannot catch up.
Last edited by darkstarpoet1; 11-05-2013 at 12:53 PM.
http://crystalknights.guildwork.com/

I'm throwing a comparison of people being left behind.it had nothing at all to do with being left behind because of being a lesser player. it had to do with being left behind because you weren't one of the first 8 to sign up. the difference between being left behind for one run is one thing, but when being left behind while not even getting the chance to get experience in the fight at all is completely different.
Let's change the numbers then... Ok. Let's say you got 10 ppl or 11 or anything not directly multiplied to 8 people. There are times in which you have to take X & Y member to achieve something because either they got there first, they're needed to achieve a certain goal, or just plain favoritism. While it's not fair, sometimes thats the way things roll. Same things happen IRL, you apply for a job, they have 200 spots 300 come and the most competitive get in, nothing we can do about it... fair? no.
This is the kind of stuff I'm talking about! If SE allowed for players to go back and participate without having a loot roll, this would be alleviated.it had nothing at all to do with being left behind because of being a lesser player. it had to do with being left behind because you weren't one of the first 8 to sign up. there's a big difference between being left behind for one for an event because of lact of room and being left behind while not even getting the chance to get experience in the fight at all.

We have 2 Coil statics running full time and a 3rd in the makingactually coil is meant for endgame fc's with exactly groups in multiples of 8. if you have 9 or 10 that want to even get in to try the content it leads to the other 8 being forced to exclude those leftovers. this causes friends that have developed over the course of time, including 1.0 ls mates, to split apart and not speak to each other anymore over it. you cannot claim that's not the case because it's the exact reason, myself, along with multiple other people left ck.
this sort of stuff takes time to take off
hi, i also think that will be better if the lock out concerns loots only(like 2 or one per week ) and not partipations , on that way ppl wont be full allagan in one week and they ll be able to help their fc mate without any issues just to spend their time , the same way we are farming ak/wp withj our mates ..
that will be also more fun because it feels so depressive for some unluckiest ppl to loot absolutely nothing 3 weeks in roll .
FR



I didn't miss the point, without lock outs you could run over and over until each person in your team gets some gear. This is something the devs do not want, just like they don't want it to be a DF instance. It's absolutely set up so that only experienced and geared teams will be able to consistently clear the content. They would have to water it down quite a bit for a DF group to be able to complete.1) I think you missed the point: I'm ok with loot lockouts, the concern is participation lockouts. Maybe you're trying to say they'd just go back and carry FC members? Not sure. But supposing a gear check was in place I don't see how this would be an issue.
2) If the content is the same, save it's just accessible by DF, how would this change the 'skill check'? Same as any other dungeon, if the party sucks and wipes, u leave or time out and do-over. I don't get how this is even an issue.
Just your friendly neighborhood elezen

Even if you took out the lock outs but kept a lock on gear... how many people do you expect are going to help others
I won't and many others because plain and simple doing it once is stress enough especially when people are still progressing
pointless thread is pointless
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