Results 1 to 10 of 280

Hybrid View

  1. #1
    Player
    SnickleWhiskers's Avatar
    Join Date
    Nov 2011
    Posts
    245
    Character
    Loridion Lenchvire
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jonny_Tapas View Post
    20-30
    Yeah I wish XIV did have at least 20 dungeons.
    (0)

  2. #2
    Player
    Jonny_Tapas's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    197
    Character
    Jonny Tapas
    World
    Faerie
    Main Class
    Archer Lv 50
    Quote Originally Posted by SnickleWhiskers View Post
    Yeah I wish XIV did have at least 20 dungeons.
    Mah bad... I count 16 on my DF which doesn't include coil. Now I'm just trying to think of another game I've played that had 16 dungeons at release.

    I'm glad that's all you got out of the post. I'm assuming you found that boring as well.
    (1)

  3. #3
    Player
    Dliver's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Dliver Agwynn
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jonny_Tapas View Post
    Mah bad... I count 16 on my DF which doesn't include coil. Now I'm just trying to think of another game I've played that had 16 dungeons at release.

    I'm glad that's all you got out of the post. I'm assuming you found that boring as well.
    But at the end of the day the whole game boils down to nothing more than endless AK/WP runs.

    It's not the players. Square launched the game without casual raids or PvP. After 3 months of course people are burning out when the end game is nothing but the same grind.

    No one's denying there are a lot of good ideas in the game. But it all falls apart at the end. The end game is just a narrow path of spamming 2 dungeons to run primals and then the impossible raid for hard core players only. There's nothing else.
    (1)

Tags for this Thread