
Mah bad... I count 16 on my DF which doesn't include coil. Now I'm just trying to think of another game I've played that had 16 dungeons at release.
I'm glad that's all you got out of the post. I'm assuming you found that boring as well.

But at the end of the day the whole game boils down to nothing more than endless AK/WP runs.
It's not the players. Square launched the game without casual raids or PvP. After 3 months of course people are burning out when the end game is nothing but the same grind.
No one's denying there are a lot of good ideas in the game. But it all falls apart at the end. The end game is just a narrow path of spamming 2 dungeons to run primals and then the impossible raid for hard core players only. There's nothing else.
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