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  1. #1
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Allyra View Post
    No, but those are the ones other players are going to notice it. My lag happens during stomps, but who is going to notice it besides me, when I wouldn't be moving out of it anyway? There are several times where everyone (mob/pcs) stops moving with landslide up, and I will run to completely the other side and still get hit. Equally, sometimes the lag happens JUST BEFORE titan turns around for landslide. I could recite the rotation in my sleep, but it's a gamble to run because I know once things catch up I either ran out of LS, or ran into an LS. I have counted titan runs where I got the rubberband effect 10 times.
    This example is unlikely to be a server issue and more likely to be an issue with your own hardware. Keep in mind that everyone uses the same server hardware on SE's end, so if it's a server issue, it should affect your entire party in one way or another at the same time.

    For example: If seven of you are in the danger zone for Landslide and everyone makes it out but one guy, and that guy calls lag, would that not indicate that he either failed to move in time or that the lag issue was on his end? The other six of you made it out of the way of Landslide just fine, but little Jimmy Dragoon gets sent flying like the bra of an Ul'dah hooker on a Saturday night? Doesn't sound like the server is to blame for this, and this is the majority of scenarios you will encounter with other people getting hit by these things.

    Again, not saying the issues don't exist from time to time, but if the common denominator between all players is the server, and some players rarely have issues while others are constantly getting hit, I think it's time to examine the hardware/ISP/Skill of the player rather than constantly blame the servers.
    (4)

  2. #2
    Player
    Allyra's Avatar
    Join Date
    Aug 2012
    Posts
    359
    Character
    Allyra Arianos
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alerith View Post
    This example is unlikely to be a server issue and more likely to be an issue with your own hardware. Keep in mind that everyone uses the same server hardware on SE's end, so if it's a server issue, it should affect your entire party in one way or another at the same time.
    It is the ISP, not my hardware.
    (0)

  3. #3
    Player
    RynaultB's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    57
    Character
    Rynault Beinon
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alerith View Post
    "the common denominator between all players is the server,"
    I have an example where this logic fails. Demon wall and his Repel ability. I was tanking last week and repel went off everyone got pushed back but me I'm still using my combos and taking dmg and getting healed all showing in the combat log. The second I move to the side to avoid the purple zone I get pushed off the side.

    I'm using the same server yet everyone got pushed but me til later. I've always said the problem is with the communication between the server and client. That's where most of the problems exist.

    Titan is a huge example of the poor communication with server and client. I shouldn't have to Force Update my position. I know when I'm playing bad and I'll admit it. But for me I play from China and sometimes I've moved long before the ability goes off and I still get hit by it.

    I've beaten Titan but that day the stars aligned and I had minimal personal lag and I was able to avoid most stuff til near the end of phase 5. Since that day though I continue to have the same delay issues I've had since playing the game.

    Movement should be an instant to stop your casting but in FFXIV is takes several milliseconds for it to update and stop your casting. Looking at WoW its instant the second you move the spell stops casting. That's how it should be.
    (5)
    Last edited by RynaultB; 11-02-2013 at 01:05 PM.

  4. #4
    Player
    Vapes's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Character
    Vapes Kindahlin
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by RynaultB View Post
    I have an example where this logic fails. Demon wall and his Repel ability. I was tanking last week and repel went off everyone got pushed back but me I'm still using my combos and taking dmg and getting healed all showing in the combat log. The second I move to the side to avoid the purple zone I get pushed off the side.
    Yeah, I've seen this before, and it happens in plenty of other places too. What people don't realize is that the whole "300ms position update" is one issue, and the time it takes the server to actually process commands and send you responses is something independent of that. It might do the repel for your two party members, then be busy working on logic for 20 other instances, and finally get back to processing your repel push-back.
    (1)