Quote Originally Posted by Shai View Post
You don't answer why implementation of new gear & recipes would or wouldn't be on hold while an entirely new system of how to process and transfer said "new content" between players was being developed. That is why we haven't had any new content that involves battle - what leads you to believe this would be different with items?

What makes items different? I'm not a programmer, but I appreciate you think I'm smart so lay it on me.
I know I can wrap my brain around it if someone tries to explain it.
First of all, this is an extremely silly question, but here is your answer. Implementing a market system (this includes an AH) after the implementation of items is doing things backwards. Why would you produce goods with no game plan as to how to distribute them? One is more relevant than the other and that's not the items. It's how it's distributed.