1.0 was easy to change because it was so open that anything they could put in would work, it was more versatile because it didn't have so many features that relied so heavily on each other, each and every part was independent and unique, which gave room to many possibilities of hopes and dreams that could of been but lacked the power engine wise, all we needed was a better system capable of handling bigger content and hardcore mechanics. 2.0 can get more content, but they really can't change one system without having to change the whole game.