I miss :
- combat system
- crafting system
- harvesting system
- real open world
- OST
- animations
- high quality graphic
Actually, V1.23 with gears sets and interface of ARR could have been a great deal for me >.>
I miss :
- combat system
- crafting system
- harvesting system
- real open world
- OST
- animations
- high quality graphic
Actually, V1.23 with gears sets and interface of ARR could have been a great deal for me >.>

bump bring this thread up

I agree with a lot of things here, especially the crafting and gathering, but if I had to pick one thing it is the emptiness of the wilderness. When you were out in the large world with fewer players you really felt alone out there like you are supposed to be as an adventurer. How are you an adventurer when there are constantly lots of people around doing the same thing?



I miss the battle system. It was so in depth, and the gear stats to go with it. Now everything is so simple and boring as far as battle is concernedTeam jump rope...



What I miss from 1.0 are Faction Leves, the Leve History Evaluation Bonus and the possibility to get with specific Faction Leves and the Leve History Evaluation Bonus this nice Lodestone Achievement:
Animation lock for mages existed since 1.0 launch.
The cast start and the caster can't move for 1 second. While the cast bar fill up the caster can move, but stop again the moment the cast end.
Last edited by Felis; 01-16-2015 at 07:38 PM.



While I wasn't around for 1.0 *slowly weeps in the corner* and so can't talk about the gameplay I did look up a few story cutscenes to better understand what's going on.
My reactions were the following:
-Yaaay, Answers, I love this song
-Yaay , we are traveling with Y'shtola, not that stupid salesman
- Wait, Leviathan? In ARR we are attacked by lame sahagin.
- Wow, we didn't get a voiced cutscene so soon in ARR.
- Hey, since when does Y'shtola have a sense of humor?
- Wait, here the crafting and gathering skill trainers play a part in the main scenario? Neat.
- Wait, Y'shtola can do THAT?! Did she become less badass in ARR?
- Hmm, Lominsa seems more like a pirate city and less like Birmingham.
- Wait, Hildibrand introduces us to inn rooms? Sweet.
- Wait, what? Hildibrand met Urianger? Before he was a Scion? And ARR makes no mention of this? Oh, someone is going to BURN for this.
I still love ARR and think it is the best MMO currently on the market, but I did notice these things.


I never played FFXIV 1.0 and if I did, I probably wouldn't be playing ARR, but instead of explaining what I missed in a game I haven't obviously played, I'm going to more talk about the things in 1.0 that interested me that makes me...for a lack of a better phrase puzzled on why it wasn't added back or skimped so heavily:
1. The storyline being more of a cog in a much bigger machine than just another Chosen One story.
This one perplexes me because in the first scene you meet Hydelean, you see other adventurers gliding around the crystal too, giving off the sense that you are not the only one chosen by her to help save the world...yet EVERYWHERE ELSE in the story, you are treated as the genuine chosen one. This gets me because it honestly makes having multiple alts just that much more ridiculous to sit through. 1.0 apparently had it that you WASN'T the Chosen One, but just another Joe Adventurer looking to make a name for themselves and got caught up in something huge. The funny thing is that ARR had the perfect setup to continue on with this, but didn't...
2. The horrific cutback on character detail.
Do I need to talk about this? Not just on clothing and makeup options, but even the character models themselves suffer far too heavily from the cutbacks that it's just sad on so many levels. What does the character models in this game remind me of? Lighting Returns and that was virtually a budget title at the point it came out with the EXACT. SAME. PROBLEM! How was it difficult to make a proportionate rear end for the characters? How is that difficult at all? But then, we mainly have hairstyles that play it WAY too safe(there is so little Shoulder Length hairstyles in this game, let alone anything longer than that), etc.
It's a damn shame when even the most crappy 3D F2P MMO can have proportionate models...
Atm, that's mainly my biggest pet peeves looking back on what was taken out of FFXIV. I haven't seen the environmental differences for obvious reasons and I don't care for the extremely powerful monsters that can make places "unsafe". But those 2 really get me bad.




The Black Shroud.
Yeah, it's the most famous thing to hate from 1.0. It was large, complex, and easy to get lost in. Everything looked the same. Hard to navigate. Nobody wanted to go through it.
But you know what a giant forest in real life would do to you? It'd be large, complex, and easy to get lost in. Everything would looke the same. It'd likely be hard to navigate. Nobody would want to go through that.
And that moment when you turn a corner and come across a beautiful lake was just fantastic. The scenery could take your breath away if you took a moment to look
http://king.canadane.com



No forest in real life would have ways with a wall left and right. You navigated through the ways, not through the forest. The whole forest was outside of map.
Last edited by Felis; 01-16-2015 at 09:03 PM.
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Team jump rope...





