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  1. #1
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Fensfield View Post
    I.. find myself thinking that really often. Between the way Wada and company shifted all of the blame that they could onto him - no I'm not saying he made no mistakes of his own, but anyone not gleefully aboard the hate bandwagon could easily tell they scapegoated him something awful - and the fact there's been so little sign of him since.. Does he still work for S-E? Last I heard, even after stepping down as FFXIV's director he was still in a consulting position on Final Fantasy XI and still a part of FFXIV's administrative department.

    I really do wish there was a way to write to Tanaka and let him know how much I would have loved to see v1.0's intentions realised, whatever issues it may have had. It really bother me to think he and the people worked with him might believe he's/they're universally hated and blamed.
    I'm glad to see I'm not the only one that feels that way =D.

    I still have hope that Yoshi will slowly bring back to arr some of those elements we liked from 1.0 back then.
    (7)

  2. #2
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Fensfield View Post
    and the fact there's been so little sign of him since.. Does he still work for S-E?
    He retired from SE due to "health concerns". Speculation is that he has cancer, but no official word has been released.
    (1)

  3. #3
    Player
    misterrpg's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Hammer Bro
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fensfield View Post
    <snip>
    I agree with this so much.

    Unfortunately, Tanaka left SE and joined GungHo, a video game company in Japan. Tanaka was one of the very few original FF creators. I don't think any of the original team who created the first three FF games still work at Square-Enix. I don't think Kitase joined until IV-VI.

    I believe, ultimately, 1.0 was better and I wish I could have seen more of Tanaka's 1.0 XIV.
    (10)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    96
    Quote Originally Posted by Dannythm View Post
    I really really really miss the sense of danger and exploration. Man how I was dragged into Gridania story line that I was ACTUALLY afraid about exploring the shroud too deep in case I awoke the green wrath, because the shroud was really intimidating back then. Then when I advanced in the story it blew up my mind. SE caught me, and it was done so gracefully and well done... It was really great.
    Oh yes, this so much...I loved the areas I just couldn't pass due to mobs with super high levels. It felt exciting and I leveled just so I had a higher chance to stay alive. Literally nothing of that can be experienced in 2.0. I just don't get why they choose to do that...it feels so cheap now Dungeons feel like they are totally detached from the world too, so there's nothing left...
    (10)

  5. #5
    Player
    Resolute's Avatar
    Join Date
    Sep 2013
    Posts
    123
    Character
    Kaylan Greyashe
    World
    Leviathan
    Main Class
    Gunbreaker Lv 80
    I never played 1.0, though I got really close to buying it a couple of times, so I can't really contribute to listing things that were done well in 1.0. However, based on the comments here, it seems like they did too much of a 180 with ARR. I am really enjoying the game, but the things mentioned like more useful crafting and a more connected world puzzle me as to why they would take out these things. I know that it was probably important for them to make the game more welcoming and less tedious, but they could have tried to strike a balance instead of going so far in the other direction.

    Being able to jump in and get something accomplished is important, but I would love a bit more immersion/exploration and rewarding things to do besides dungeons. Hopefully with updates they add more varied things to the game, and not just more of the same.
    (6)

  6. #6
    Player
    Kaizlu's Avatar
    Join Date
    Jun 2011
    Posts
    472
    Character
    Schneizel Alstreim
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Resolute View Post
    I never played 1.0, though I got really close to buying it a couple of times, so I can't really contribute to listing things that were done well in 1.0. However, based on the comments here, it seems like they did too much of a 180 with ARR.
    Yup, you got it.

    1.23 wasn't THAT bad. It was somewhat unique, with severe backend/server issues plus a weird UI. Still, it showed potential as to what it could be in the end with a new engine and perhaps a clearer vision of what SE wanted to do with the game. For anyone who wasn't watched it I recommend this:

    http://www.youtube.com/watch?v=zFG1PA8mL6o [Making of FFXIV 1.0]
    (8)

  7. #7
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kaizlu View Post
    1.23 wasn't THAT bad. It was somewhat unique, with severe backend/server issues plus a weird UI. Still, it showed potential as to what it could be in the end with a new engine and perhaps a clearer vision of what SE wanted to do with the game.
    Please excuse me for not being very tech savvy... What was so bad about the v1 backend/server that are fixed in ARR?

    Zones would crash if too many people entered or tried to teleport in... but we still have that in ARR.

    People would complain about lag and blame it when they got hit by Ifrit eruptions, etc... but we still have people saying that in ARR.

    Initially it would take a second or 3 when trying to move things between your inventory and your retainer... but that was fixed early on.

    You couldn't see too many other players around you in v1. We can see many more in ARR which is nice... but is that a server issue or because of now using simpler models?

    I guess I'm missing something... but what is much better now about the server and backend?
    (3)

  8. #8
    Player
    Bladeglory's Avatar
    Join Date
    Mar 2011
    Posts
    113
    Character
    Bladeglory Ilucien
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    I finally thought of something to contribute to this thread.

    I miss... the sword-casting animation. Didn't really matter if it was Holy Succor (miss that too) or me messing around on GLD with THM spells... I just enjoyed the regal pose we had.

    Also miss Sacred Prism. Why didn't SCH get it? Refracting a spell onto the entire party would make sense with the whole mathematics/gemstone themes.
    (3)

  9. #9
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,330
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    The issues with the servers in ARR though are through different causes unrelated to the game itself (SE just underestimated the sheer volume of network traffic and third party US server hosts that have proven to be sadly unreliable), where as 1.0 the server troubles were fundamental flaws in the game's design (after all, the game could hardly run more than ten characters on screen at once, and even then it struggled).

    ARR's server trouble has mostly sorted itself out - 1.0 had server problems right up to the last second of service.
    (0)
    Last edited by Enkidoh; 10-23-2013 at 11:24 AM.

  10. #10
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Enkidoh View Post
    The issues with the servers in ARR though are through different causes unrelated to the game itself (SE just underestimated the sheer volume of network traffic and third party US server hosts that have proven to be sadly unreliable), where as 1.0 the server troubles were fundamental flaws in the game's design (after all, the game could hardly run more than ten characters on screen at once, and even then it struggled).

    ARR's server trouble has mostly sorted itself out - 1.0 had server problems right up to the last second of service.
    v1 could display about 40 characters around you. Maybe we can show about 50 or 60 now? Definitely better in that regard. But I never had a problem running v1 even in crowded areas on high settings even though my computer is not great (fairly good for its time, but it's about 4 years old now).

    Granted, the final "event" of v1 was a total mess with the rush to Mor Dhona, but I think that was largely because they allowed everyone to log in regardless of their subscription status. So similar to ARR's problems at launch -- they underestimated the sheer volume of people and traffic, but didn't have a few weeks to sort it out.

    Before that final event, what server problems hindered the game?

    PS- I'm not trying to start an argument. I just want to understand how it's better now.
    (2)

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