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  1. #10
    Player
    Taemek's Avatar
    Join Date
    Jun 2013
    Location
    Ul'Dah
    Posts
    199
    Character
    Taemek Frozenberg
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by HiirNoivl View Post
    Here's what I'm expecting:



    Inner Beast will be changed so that it's not harder to heal WARs ( or as hard it is to heal them currently ) after using it. How it is currently WAR uses all their Wrath stacks and all their healbuffs when using Inner Beast. So what they can do is to give Inner Beast a "Cost" of <5 Wrath. So Instead of using 5 Wrath Stacks for Inner Beast you use 3. That way you can combo your way back up to five instead of using Infuriate or having to wait 8 cool downs to get your wrath stacks back. So that would make it easier.

    Another thing people were confused about was WHEN to use Inner Beast. So something that could make it easier is making Innerbeast heal a flat percentage. That way you and your healers know that once you get down to a certain number the WAR can heal.

    Stuns will be made so that the stun goes off more reliably. This is due to long animations. WAR in general is too much of a showy class. It's so animation-y that it gets in the way of play. Brutal Swing is just one of the issues. Overpower is another. I'm a WAR and I'm waving my axe around! Yeehaw! Yeah uh that's great but it's point less. I expect Overpower gets a shorter animation. Maybe Butchers block but that one doesn't seem as excessive.

    I expect a buff to Foresight (but not additional cross class skills from PLD). I hope it becomes a flat damage reduction, similar to rampart.

    As for the other stuff All bets are off!
    I don't understand how it can be perceived as so hard. PvE is static and linear. You know what's coming and how to overcome it. Use IB? Pop Infuriate right after and straight back in to Wrath V. Need to help healers with a slight top up but don't want to blow Wrath V? Second Wind and if things are looking grim, use Berserk on a Second Wind. I dunno, the game is not as hard as people make it out to be. What makes it hard is, people who don't fulfil their job roles 110% and only give it 70% making the rest of the party to make up for their inability to play or care.

    You are assuming that healers will just eventually key on that Warriors will heal themselves when under x% due to IB. I like that you are being optimistic, but I have to apologise here and be the pessimistic and say, I don't have your faith.

    I agree with you to a certain extent on the animation, but you can work around it due to the fact that our animations continue to play while moving and the fact that for example, you can trigger Overpower and turn the instance you use it and run or move and it will still hit everything you had in front of you with out even being there. Once the system has done the check on what was there and you execute the skill, that's all you need. Another example for Overpower is, its usage range is quite large, meaning it can be executed on a group of NPC's before you even agro them as you run in, meaning as you are running in, your animation is ticking over and when they agro you, your Overpower is going off at same time. Brutal Swing however, needs a faster animation time for sure, no doubt about it.

    Warrior seems like a clunky class at the beginning, but once you realize that you don't have to be planted and are just as mobile as any other class, there isn't much of an issue.
    (1)
    Last edited by Taemek; 10-31-2013 at 01:42 AM.