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  1. #1
    Player
    Kaalan's Avatar
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    Sep 2013
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    129
    Character
    Kalaan Elista
    World
    Cerberus
    Main Class
    Marauder Lv 60

    Stats, Thresholds and Gear optimization for WAR.

    I decided to take my post about stats and gear in another thread and post a greatly enhanced version of it to discuss it. This is my current opinion, based on the hours played as a WAR, what I gathered around the internet and many discussions, on what is the best way to gear a WAR. I'm only talking about gear that is not looted. Only Myth/Crafted gear. While Allagan Helm is a bit better than the AF+1 or the Allagan Belt is better than the DL one, those are loots and I don't want to base myself upon something I could loot in 8 month from now.

    /!\This is not a place to talk about WAR vs PLD or to talk about the fact that we're weaker right now or any other rant. I know it, almost everyone knows it, it is not the subject, please keep it simple./!\


    As an Highlander Hyur warrior, my lvl 50 stats with no gear at all is :

    STR : 215
    DEX : 181
    VIT : 233
    ACC : 341
    CRT : 341
    DET : 202
    PAR : 341

    Now let's put a Bravura +1, a full AF+1 armor and a DL belt on that poor WAR :

    STR : 367
    DEX : 191
    VIT : 401
    ACC : 419
    CRT : 341
    DET : 241
    PAR : 475


    What do we know about stats:

    Each STR threshold gives you an additional 1% mitigation upon parrying. 405 STR gives you 25% mitigation.
    Each DEX threshold raises your chances of parrying an attack. According to Ninjiitstu testing, there is a DEX threshold around 240 which significantly boost your parry rating.
    You need around 460/470 ACC for the first half of Coil to not miss. You can use a food for turn 4 and 5.
    WAR is scaling really well with CRT. Due to the nature of our "mitigation" which is mainly leech healing, with Inner Beast being the best one, we need to be bursty, and CRT is the best answer for that. Plus, it will boost your DPS quite a bit.
    DET isn't a really good stat. It's fine to have if you wanna meld more but you're capped on STR. Basically 1 DET = 0.145 STR (and in turn, 1 STR = 0.135 Weapon Damage, wich means 1 WP = 50.1 DET)
    VIT is quite simple, under defiance 1 VIT is roughly equal to 18 HP at lvl 50.
    PAR is kind of a mistery to me. Afaik, there's no official number on that stat, but it looks pretty weak. We have a good amount of it with our weapon and armor anyway.
    S.Speed is really the least usefull stat you can get as a WAR. You need too much to make any use of it. If you have some, well it's not bad, but don't gear for it.

    We're missing 38 STR, 20 DEX and 41 to 51 ACC to be gained from accessories to reach those important thresholds before getting more VIT and CRT.

    Gryphonskin Choker (HQ DPS) : 9 STR, 9 DEX, 9 ACC, 8 DET.
    Rose Gold Ear Screws (HQ DPS) : 9 STR, 9 DEX, 12 ACC, 6 DET.
    Gryphonskin Wristbands (HQ DPS) : 9 STR, 9 DEX, 12 ACC, 6 DET.
    Gryphonskin Ring (HQ DPS) : 9 STR, 9 DEX, 12 ACC, 9 S.Speed.


    For a grand total of 45 STR, 45 DEX, 57 ACC, 20 DET, 18 S.Speed.

    Now let's take a look at our current stats :

    STR : 412 405 threshold reached
    DEX : 236 getting close to the 246 tested
    VIT : 401 6263 HP in defiance NOT in a party
    ACC : 476 You're good for coil, might need a food for turn 4/5 but that's why we have it
    CRT : 341 Base 5.15% of crit chance
    DET : 261 Poor mans STR, got some ? Nice, but don't bother with it too much
    PAR : 475 I don't have any official number and as far as I know I don't think there is, but the stat is underwhelming anyway, if you happen to be a little short for a cap or anything, you can always meld it

    Time to meld now.

    You need to get more VIT, PAR and CRT. You wanna get 10 VIT, 9 PAR and 12 CRT on each of your accessories.
    For VIT, you need a grade IV materia, and a grade II.
    For PAR, you need a grade IV materia.
    For CRT, you need two grade III materia.

    Which will bring your stat to :

    STR : 412 405 threshold reached
    DEX : 236 getting close to the 246 tested
    VIT : 451 7170 HP in defiance NOT in a party
    ACC : 476 You're good for coil, might need a food for turn 4/5 but that's why we have it
    CRT : 401 Base 9.3% of crit chance
    DET : 261 Poor mans STR, got some ? Nice, but don't bother with it too much
    PAR : 520 I don't have any official number and as far as I know I don't think there is, but the stat is underwhelming anyway, if you happen to be a little short for a cap or anything, you can always meld it

    Now we still have 30 point to allocate, into STR, VIT, or DEX.

    There's only one optimal way here. Anything you need to reach the next DEX threshold and then all in VIT.
    246 has been established as a sure amount of DEX to hit that next parry rating increase so I'll go for 10 DEX and 20 VIT here.

    Final stats with 10 DEX 20 VIT allocated then be :

    STR : 412 405 threshold reached
    DEX : 246 246 tested threshold reached
    VIT : 471 7532 HP in defiance NOT in a party
    ACC : 476 You're good for coil, might need a food for turn 4/5 but that's why we have it
    CRT : 401 Base 9.3% of crit chance
    DET : 261 Poor mans STR, got some ? Nice, but don't bother with it too much
    PAR : 520 I don't have any official number and as far as I know I don't think there is, but the stat is underwhelming anyway, if you happen to be a little short for a cap or anything, you can always meld it


    Note :
    - Any discussion is welcome as long as it concern stats, threshold, and gear, in an end game point of view, and most importantly, as long as it is a quality intervention.
    - I know that some tanks are getting extra accessories to meld fire resistance on it for Coil's turn 5. I don't know much about it's effectiveness but anyway, this is extremely situational and not the point of this post so, here, I mentioned it, won't go any further on that topic right now.
    -I am not a native English speaker so I assume there will be a lot of mistakes, feel free to contact me about it if it bothers you and wanna fix it.




    Sources :
    WAR Dex and Parry testing!
    Final Fantasy XIV: ARR - Stat Weights & Min/Maxing
    B.L.I.T.Z.B.A.L.L.
    xivdb
    This very forum.
    (13)
    Last edited by Kaalan; 10-08-2013 at 01:39 AM.

  2. #2
    Player
    Ninjiitstu's Avatar
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    Sep 2013
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    Character
    Check Mate
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    There is no reason not to use Gryphonskin esque Accessories in every slot. I went over the math before and was the founding member of the movement. Essentially, they are Best In Slot even over Coils/Mytho gear.

    Fire Resistance does little to nothing.
    (1)

  3. #3
    Player
    Kaalan's Avatar
    Join Date
    Sep 2013
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    129
    Character
    Kalaan Elista
    World
    Cerberus
    Main Class
    Marauder Lv 60
    Rose Gold Ring (tank)
    Gryphonskin Ring (dps)

    There is literaly no reason at all to get the DPS one. PAR> S.Speed and you already reached the DEX cap so anything more is simply wasted. STR vs VIT is irrelevant since you meld STR on the tank one and VIT on the DPS one if you want the stat.
    It then comes down to 9 PAR vs 9 S.Speed.
    PAR wins, so does Rose Gold Ring.

    And yes I know HQ crafted are BiS, that's why I recommend them and let's not start the "I was the founding member of the movement" or "I'm miles ahead of you guys" "I know WAR 10 times more than anyone here" stuff for christ's sake. Wanted ears/neck/wrists HQ DPS acc and Rings HQ Tank since the day I dinged 50 and looked at end game gear, you had nothing to do with that.

    As for fire resist, as said, I just mentioned it, I don't intent to talk about it.

    EDIT : Thx tho, you made me think about providing links for the gear in the OP.
    (0)
    Last edited by Kaalan; 10-02-2013 at 12:56 PM. Reason: Miss typed

  4. #4
    Player
    themitey1's Avatar
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    Aug 2013
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    Ul'dah
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    3
    Character
    Mitey Einnrik
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I just want to say thanks for this! I've been following your posts for the past few days Kalaan, and agree with most of your findings so far. Keep it up!

    I do have a question though. For an up and coming warrior, what kind of stat priority would you give these caps? Which caps should they shoot for first? IE: VIT > STR > DEX > ACC > PAR > etc etc etc (I'm just making this up, not sure what the order should be.)
    (0)

  5. #5
    Player
    Kaalan's Avatar
    Join Date
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    Character
    Kalaan Elista
    World
    Cerberus
    Main Class
    Marauder Lv 60
    While leveling and doing easy stuff (up to garuda HM) i'd say VIT=STR>ACC>PAR>DEX. After that well, it's up to you. Get your bravura, get your DL/hoplite then AF+1 armor, some random tank acc then when you get the money, slowly buy those HQ ilvl 70 accessories, they're expensive.
    But really, it's just easy stuff, you could allocate point into Piety and get away with it.
    I'm glad I helped you and hope it'll help others too !
    (0)
    Last edited by Kaalan; 10-02-2013 at 01:15 PM.

  6. #6
    Player
    Ninjiitstu's Avatar
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    Character
    Check Mate
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kaalan View Post
    PAR> S.Speed and you already reached the DEX cap so anything more is simply wasted.
    I suppose you didn't actually READ the Methodology.

    Finally, I would just like to reaffirm that I did not do any pertinent amount of DEX, Block Rate, or Parry data. If any player has data on these, please leave a comment here or message me on reddit, reddit.com/u/valkky.

    Additionally, the values that he actually did math for are 196, 211( your "cap", and 226. Right there, you can go up 15 more dex. To assume that you are "capped" out at 211 is a complete and udder misinterpretation of his tables. Cap is a horrible term that should be taken out of your post though. There are no known caps, just walls.

    So, like I said, Gryphonskin is CLEARLY best in slot.
    (0)

  7. #7
    Player
    Kaalan's Avatar
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    Sep 2013
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    Character
    Kalaan Elista
    World
    Cerberus
    Main Class
    Marauder Lv 60
    EVEN if you want more DEX, then you can always meld it on Rose Gold Ring and some get usefull PAR instead of trash S.Speed.

    So, like I said, Rose Gold Rings are CLEARLY BiS.

    Sorry mate, when looking at two things where one of them has a worthless stat in place of a decent one in the other, there's just nothing to think about it.
    My point is : You get to the 211 cap, or wall, as you prefer, for free while grabing what offers you the best total of stats. It puts you at 218 and my opinion is to leave it there. You wanna get to 226 ? Well then, instead of wasting 18 PAR turned into a useless 18 S.Speed, grab a bunch of Dexterity Materia III which should be cheap and meld 1 on each Rose Gold Ring you have. There, you're at 226.
    If you get the griphonskin rings, you have 10 useless DEX and 18 usless S.Speed. If you get the Rose Gold Rings, you achieve the exact same thing but you get nothing but usefull stats.

    Assuming everything is capped at 12 on those acc, I'll simply get DPS ears/neck/wrist and meld one IV VIT, one III VIT, two III CRT and one IV PAR, then two tank rings and meld one IV STR, one III STR, two III CRT and one III DEX.

    The total will then be :

    STR : 49
    VIT : 56
    CRT : 60
    DET : 20
    PAR : 45
    DEX : 35
    ACC : 57
    S.Speed : 0

    With your way, assuming you'd meld 12 VIT 12 CRT 9 PAR on each one (and dunno about your serv, but on mine battledance are really expensive) we'd look at the same thing, you'd just swap 4 STR for 4 VIT, get an extra 10 DEX that is useless since you're already at 226 with my way and an extra 18 S.Speed that would probably lower you GCD by around 0.05.
    Your only advantage over the Rose Gold Rings is that 18 S.Speed. My way cost far far far far less gils since you would need to succeed 5 (only 3 for me) forbiden meld with an extremely expensive Battledance IV.

    We're talking about millions just to gain far less than 0.1 sec on your GCD for a job that doesn't take any real advantage of it anyway.

    I'd even prefer piety instead of S.Speed and I would actually consider it since it would make flash a little bit less bad on WAR.
    (0)
    Last edited by Kaalan; 10-02-2013 at 02:10 PM.

  8. #8
    Player
    Ninjiitstu's Avatar
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    Sep 2013
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    Check Mate
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    I don't think you understand. At all.

    There are no known caps in the game. Only walls. Once you climb the wall, you get the bonus.

    On top of that, the only testing he did was at BASE Dex, +15 DEX, and +30 DEX. Given that STR has walls out past +30 STR, I am pretty damn confident that DEX does as well. Only a fool would take extremely limited incomplete data and use that as his defacto reasoning for X.

    Seriously guy. Common Sense.
    (0)

  9. #9
    Player
    Kaalan's Avatar
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    Character
    Kalaan Elista
    World
    Cerberus
    Main Class
    Marauder Lv 60
    If you read the OP you would understand that I, well, understand. When I'm talking about 405 STR then 445 STR for exemple.
    Your common sense is insisting that I'm awefully wrong, understanding absolutely nothing and you know everything because I disagree on the part of spending millions to get 1 useless stat (S.Speed) and 10 DEX that you say are usefull BUT you can't back up any of this with anything.
    And talking about base stat +XX of any stat is stupid since you get what a stat brings at a fixed number, and not everyone has the same base stat.
    (2)
    Last edited by Kaalan; 10-02-2013 at 10:37 PM.

  10. #10
    Player
    Judge_Xero's Avatar
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    Mar 2011
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    Ul'dah
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    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Thanks Kalaan very much for your post.

    To add into your information. There does seem to be "Stat Caps" They are based on your weapon just like in Version 1. You can easily see them when you equip a weapon with lower Physical Damage. (although it could be based on the DPS modifier). I updated my guide with some of my testing on this, although I'm not sure where the actual cap sits per weapon (yet)

    Like Ninjiitstu says, there are also Walls. Because of my interest in STR/Crit on Warrior I've been looking for this scale.
    So far it looks like there is one at ~325 STR where the Ratio to damage changes. From what I can tell is roughly ~3:2 below 325 to the previous wall and 1:1 above 325.
    There was similar findings for Second Wind as well, but based on Attack Power and around ~500.

    So....like in Version 1, it's a matter of taking 3 weapons with equal scaling of the DPS modifier (20,24,28) and then finding the stat cap for each. STR, DEX, VIT etc then you can turn that into a scale per DPS to figure out how much the cap changes.
    (1)
    Last edited by Judge_Xero; 10-02-2013 at 11:15 PM.

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