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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gun_Anam View Post
    I do hope the battle evolves in stages instead of just picking one place on the battlefield and staying there hitting him 'til he's dead. I'd like to see him make use of his agility with a lot of special highly animated attacks, e.g. ariel AoE meteor/fireball attacks, carving runes on the ground to get the hell away from before they explode, or a fiery 360 degree long range flamethrower attack with the only safe spot being directly underneath him. Anything like this that makes us move around for optimal positioning at all times during the battle would be nice.
    I can only hope the fight (and new boss encounters) will be as dynamic as this, if I have to stand in one place spam healing whilst the rest of my party stand in one place and spam their TP attacks I'll be seriously disappointed.
    (1)

  2. #2
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jinko View Post
    I can only hope the fight (and new boss encounters) will be as dynamic as this, if I have to stand in one place spam healing whilst the rest of my party stand in one place and spam their TP attacks I'll be seriously disappointed.
    Well most of the boss fights after the standard XI stuff (expansions) required some decent amounts of moving around (as much as the system allowed anyway) so maybe we'll be in luck.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

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  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    I'd laugh if Ifrit can be solo'd.
    (1)

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