

The Ifrit fight will probably be one of the first amazing boss battles (if only for how detailed the model is) and I hope the primal battles have their own exclusive battle BGM. If not, then hopefully we'll see the arrival of a unique boss battle theme for all enemies considered bosses.
Hopefully this battle will allow for a Full Party as the maximum allowed members.
Last edited by Teknoman; 05-21-2011 at 01:37 AM.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//



I think there's already a boss music for the summons, or "Primals", which Distant Worlds orchestrated in Tokyo...The Ifrit fight will probably be one of the first amazing boss battles (if only for how detailed the model is) and I hope the primal battles have their own exclusive battle BGM. If not, then hopefully we'll see the arrival of a unique boss battle theme for all enemies considered bosses.
Hopefully this battle will allow for a Full Party as the maximum allowed members.
http://www.youtube.com/watch?v=t6_t09bafJk
The track version from the files in the game...
http://www.youtube.com/watch?v=WvsTA...F44B8&index=41
Since it's named Primal Judgement, I assume it's something to do with them. You do get to hear the "Primal" theme in one of the missions when you're being led to Ifrit's summoning area.


Even if Ifrit need a challenge battle strategy to fight, somebody will youtube "how to beat it" in a few days after it release, and everybody will follow that later on. Let's discuss on how would SE prevent this?
is there to create a way of strategy that each party do the different or think of their own? because all strategy for western gamers nowadays are based on COPY, COPY and COPY other people only..
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
Better be hard. Soon as they finish the battle system updates I might actually start playing again.



This fight really does need to be challenging, if anything to reassure the more challenge oriented players that they aren't forgotten.
I mean from what we've seen Ifrit has a gigantic flamethrower fire-breath, he can spit blue flames as well. He's quite mobile and agile. He is a god of fire manifest, he needs to be feared.
Based on that I would think he would have a HUGE fire-breath cone AoE. Obviously his close-range attacks would use claws and teeth. He should be able to reposition himself on the battlefield by either jumping or running. He should be able to use the traditional Ifrit gigantic fireball as well.
The repositioning is especially important if you want to make a fight that is intense as well as dynamic. Things that stand in the same place get boring mostly because people find out how to kill it and everyone follows that. If an enemy can reposition itself in a manner that is not predictable that adds a bit of uncertainty to the fight.


Maybe the flame thrower (best attack?) will be a count down or charge up attack of sorts (long casting animation so people can buff up or move out of the way)? If they dont want the fight to get too hectic, he could probably move around the battle area in certain phases/at certain HP levels.
Hopefully they make use of elemental strength, weaknesses, absorb, and nullify factors during these battles.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//



That's assuming Emulate will work as well on it as it does on other things. That blue fire could have different elemental properties. Also assuming they don't "fix" emulate.
Also Ifrit could likely have a number of physical attacks in addition to anything with a magical affinity.
Last edited by Arcell; 05-21-2011 at 03:31 AM.
Assuming anything, the solution will be to either stack archers against it or stack thaumaturges. Plus or minus a token glad. The difficulty in adding epic battles is that the game's not balanced enough to handle that maturely.That's assuming Emulate will work as well on it as it does on other things. That blue fire could have different elemental properties. Also assuming they don't "fix" emulate.
Also Ifrit could likely have a number of physical attacks in addition to anything with a magical affinity.
Pugilists, lancers, and marauders will be told to stay home if that fight is as hard as everyone hopes it will be. The first youtube bragging videos "First Ifrit kill" "fastest Ifrit kill"...will be a pack of archers or thaumaturges, almost guaranteed. Can almost guarantee to you how the fight goes.
Bufff up. They'll immediately take off more HP than most setups even live long enough to take off with multishot and spamming weaponskills from that tp, or chainspellign shadowsear. They'll wail on it for another 5 minutes if they can. If they can't the glad will run it around the room while they DoT and ranged attack it, then they just multishot/chainspell again when it goes into berserk mode at 20% and effectively just disable the berserk mode that kills everyone else.
That's not innovation and effort. That's horribly derivative and expected. It still amuses me that we all pretend we DON'T have these plans all worked out already, and aren't just waiting on an excuse to hold job setups up on a pedestal of accomplishment. You all know as well as I do that difficult content will be sidestepped here by utilizing the same three jobs, and that a party of glad, mrd, lnc, pug, con, con, thm is screwed if hard content comes up. Tell the mrd, lnc, pug and at least one of the cons to take a rain check and make the party glad arc arc arc arc thm thm thm. There. MUCH better. Right?
Don't feel bad for feeling better about the 2nd setup. It's the developers' faults.
We already know the solutions to any challenging content they have up their sleeves unless it's something the industry hasn't seen yet. Any traditional challenge can be easily solved with a combination of gladiators, archers, and thaumaturges.
If the thaumaturge and archer fails the ifrit fight more than twice with a balanced setup, they're going to take each other for the win and leave you behind. That's how imbalance goes. If they have to choose between sticking with the pugilist and losing, and getting another archer and winning, the pugilist is out of luck.
Last edited by Peregrine; 05-21-2011 at 05:13 AM.
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