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  1. #71
    Player
    Aragor's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Clara Gor
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SIXTYONESIX View Post
    WoW had Onyxia and Molten Core at launch. UBRS wasn't until months later. You had Scholo/Strat for "endgame" regular dungeons, and 2 raids. Not too different than FFXIV has now.
    UBRS wasn't until you got the ring-key. Period.
    I can't believe you're comparing MC/Ony to Coil/Primals. Coil is like half of MC at best and the Primals aren't worth doing once you've beaten them down once because what they drop is worthless compared to too easy to get Relic.
    (0)

  2. #72
    Player
    TohruHonda's Avatar
    Join Date
    Jun 2012
    Posts
    380
    Character
    Please Relax
    World
    Balmung
    Main Class
    Fisher Lv 60
    Go fishing and shut up.
    (2)

  3. #73
    Player
    sasakusaku's Avatar
    Join Date
    Sep 2013
    Posts
    276
    Character
    Sasaku Saku
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nica View Post
    Obviously the size of the playerbase determines how good the game is, which is why every single game that has ever existed suck compares to Candy Crush Saga.

    Also, McDonald really make the best food in the world, their sales number proves it!

    /facepalm
    You cannot be seriously comparing food to a game can you?

    One is something you must do or DIE and the other is for entertainment.

    /facepalm

    Enough with the terrible anologies, thanks!!

    Let's get to the point, there is a reason why that other game got so big and still has at least 6x the subs than here (or any MMO) and one of them is not the lack of end game content; even at LAUNCH.
    (1)
    Last edited by sasakusaku; 10-30-2013 at 02:38 AM.

  4. #74
    Player
    Sybreed's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Silvaire Gerraldieux
    World
    Malboro
    Main Class
    Marauder Lv 50
    More people that think vanilla WoW had "more content" in a good way. Being delayed by key quests, having to gear for resists, and oceans of trash mobs apparently = awesome endgame to these people. Sounds to me more like heavy time sinks and gated content that mmo developers couldn't get away with nowadays without having someone cry about it and compare it to a korean grinder, or call it archaic. The mmo playerbase made their own beds, and now they don't want to sleep in em.
    (2)
    Last edited by Sybreed; 10-30-2013 at 02:39 AM.

  5. #75
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Aragor View Post
    UBRS wasn't until you got the ring-key. Period.
    I can't believe you're comparing MC/Ony to Coil/Primals. Coil is like half of MC at best and the Primals aren't worth doing once you've beaten them down once because what they drop is worthless compared to too easy to get Relic.
    Looooool. Molten core was all trash. There is like 5 minutes of trash in coil. How can you complain about that? Do you really want to go back to the days of hours upon hours of clearing trash? Pacing mechanisms are not content. They give the illusion of content and we're passed that in 2013.
    (0)

  6. #76
    Player
    Aleksandr's Avatar
    Join Date
    Feb 2012
    Posts
    140
    Character
    Syaoran Nailo
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by reality_check View Post
    Looooool. Molten core was all trash. There is like 5 minutes of trash in coil. How can you complain about that? Do you really want to go back to the days of hours upon hours of clearing trash? Pacing mechanisms are not content. They give the illusion of content and we're passed that in 2013.
    I would have to disagree with that. Good pacing allows for players to have fun until new things are available. I believe the myth token system should have had a higher number of tokens required for things and no cap. The amount given out and the amount spent could have been based on the average amount of time to get everything. Sure some people would have paused their myth armor climb as new things come out.
    (0)

  7. #77
    Player
    Sayura_'s Avatar
    Join Date
    Oct 2013
    Posts
    267
    Character
    Sayura Ava
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Aleksandr View Post
    I would have to disagree with that. Good pacing allows for players to have fun until new things are available. I believe the myth token system should have had a higher number of tokens required for things and no cap. The amount given out and the amount spent could have been based on the average amount of time to get everything. Sure some people would have paused their myth armor climb as new things come out.
    This. I would gear out my Bard and then level up a Summoner next but the block to myth makes me not bother since it's going to take months for my WHM main anyway.
    (1)

  8. #78
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    But ARR is just new and released nevermind the previous version being up for 2 years and having more content by the end that could have been relatively easily ported to the new engine that's missing and didn't get in but hey we got minions and mounts instead. But MMOs are just in their infancy right, nevermind games from 10+ years ago having more endgame and people expecting more quality and content from modern MMOs no matter how rocky their development was.

    B-b-but entitlement! B-b-but my blind love for everything Final Fantasy!
    (4)

  9. #79
    Player
    RyujinUzikin's Avatar
    Join Date
    Oct 2013
    Posts
    181
    Character
    Ryujin Uzikin
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by TrickedOutHoro View Post
    That's the price you have to pay when you get into an MMO in it's earliest stages.
    I gotta admit, this is so true. I'm never jumping into a newly released mmo ever again. I'll wait for at least two patches to be introduced, and maybe then I'll jump in. I was desperate to play an mmo from the start so I can enjoy all the content, cause in the past I was overwhelmed with the overflow of content that an mmo with at least two expansions released had, I had no way of doing everything, and the old stuff was already outdated. There's a bad vibe in jumping too late in an mmo, but there's also one for jumping in too early. One or two patches later should be enough.

  10. #80
    Player
    SnickleWhiskers's Avatar
    Join Date
    Nov 2011
    Posts
    245
    Character
    Loridion Lenchvire
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Imma just drop this here http://telarapedia.gamepedia.com/Dungeon emphasizing the "Retail Launch" section.

    People need to quit defending the end game yes it is bad and stop saying it isn't.
    Stop making new threads about it you're not a snowflake.
    (0)
    Last edited by SnickleWhiskers; 10-30-2013 at 03:21 AM.

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