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  1. #1
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by EasymodeX View Post
    I still completely disbelieve that ROB graph.
    Yea, idk, but I did check the sim and there wasn't anything wrong with it as far as I can see.

    It is exceedingly simple compared to the current sim too, but had more detailed metrics.

    If it makes you feel better the reason the # of procs was curving downwards was likely because I treated double procs as the same proc (obviously), as the game treats it that way.

    That means as crit gets higher,

    crit+crit - crit*crit is the chance each TICK event will proc.

    As you can see, if you take the derivative (the change per change, as it were) = 2 - 2*crit, it is a linear line down.

    So the rate of change will decrease linearly, which is why the graph is inverted like that.

    Mathematics!
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  2. #2
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by pandabearcat View Post
    As you can see, if you take the derivative (the change per change, as it were) = 2 - 2*crit, it is a linear line down.

    So the rate of change will decrease linearly, which is why the graph is inverted like that.

    Mathematics!
    Oh, I thought the graph reflected the # of ROBs procs, not the delta / 1st derivative of # of ROB procs. I get the negative acceleration since the two potential ROB procs (one from each DOT) partially conflict. mIsrEAd
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