Results 1 to 10 of 27

Hybrid View

  1. #1
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    The only possible "crit" based class is bards.

    Please, my god, please understand that "big crits" are meaningless.

    In fact, because of life surge, you actually want crit LESS than before, because of your autocrit ability.

    The more autocrits you have, the less crit you need, aka, monks, especially.

    Not a single damn class is a crit class over any other class aside from bard.

    And its been found that bard doesn't...really even favor crit much more than any other class.

    People need to stop thinking "oo big numbers" and think that crit is the only thing that contributes to those numbers.

    Instead, think this: Would you rather have fewer crits, but bigger crits, or more crits but smaller crits?

    Suddenly thats not so easy to answer. And thus, why we have stat weights.
    (2)

  2. #2
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by pandabearcat View Post
    And its been found that bard doesn't...really even favor crit much more than any other class.
    I still completely disbelieve that ROB graph.
    (0)

  3. #3
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by EasymodeX View Post
    I still completely disbelieve that ROB graph.
    Yea, idk, but I did check the sim and there wasn't anything wrong with it as far as I can see.

    It is exceedingly simple compared to the current sim too, but had more detailed metrics.

    If it makes you feel better the reason the # of procs was curving downwards was likely because I treated double procs as the same proc (obviously), as the game treats it that way.

    That means as crit gets higher,

    crit+crit - crit*crit is the chance each TICK event will proc.

    As you can see, if you take the derivative (the change per change, as it were) = 2 - 2*crit, it is a linear line down.

    So the rate of change will decrease linearly, which is why the graph is inverted like that.

    Mathematics!
    (0)

  4. #4
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by pandabearcat View Post
    As you can see, if you take the derivative (the change per change, as it were) = 2 - 2*crit, it is a linear line down.

    So the rate of change will decrease linearly, which is why the graph is inverted like that.

    Mathematics!
    Oh, I thought the graph reflected the # of ROBs procs, not the delta / 1st derivative of # of ROB procs. I get the negative acceleration since the two potential ROB procs (one from each DOT) partially conflict. mIsrEAd
    (0)

  5. #5
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by pandabearcat View Post
    The only possible "crit" based class is bards.

    Please, my god, please understand that "big crits" are meaningless.

    In fact, because of life surge, you actually want crit LESS than before, because of your autocrit ability.

    The more autocrits you have, the less crit you need, aka, monks, especially.

    Not a single damn class is a crit class over any other class aside from bard.

    And its been found that bard doesn't...really even favor crit much more than any other class.

    People need to stop thinking "oo big numbers" and think that crit is the only thing that contributes to those numbers.

    Instead, think this: Would you rather have fewer crits, but bigger crits, or more crits but smaller crits?

    Suddenly thats not so easy to answer. And thus, why we have stat weights.
    Are you upset?
    (0)

  6. #6
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    Are you upset?
    I am merely the enemy of misinformation.

    Also bad math.

    Also I think, you will find that if you had 0 crit, and instead 900 determination, your damage would be higher.

    Well...maybe not, the scaling might favor crit at that point.

    But I hope you know it is entropy that is the bane of players everywhere, and as crit thrives on it, it is not good.

    Lets say you need to do 100 damage to kill a mob.

    I would much rather have 100 damage attack bar none, perfect, average, unfluctuating damage, than have 80 damage, but have a 80% chance to crit.

    The EV of 80 damage, 80% chance to crit is 80*(1.5*.8 + .2) = 112 damage.

    It is higher damage, by 12%!

    But guess what, 20% of the time, you're going to fail that boss.

    I'd rather do less dps and be more consistent.

    Obviously with more attacks this becomes moot and everything approaches average, but I wanted to point out the fallacy of relying on your "big" crits.
    (0)