I've noticed that the bulk of my damage as a dragoon comes from Big Crits but most of Dragoon's armor choices, specifically the dark light armor, doesn't have any Crit on it. Any thoughts?
I've noticed that the bulk of my damage as a dragoon comes from Big Crits but most of Dragoon's armor choices, specifically the dark light armor, doesn't have any Crit on it. Any thoughts?
even if dragoon armor increased critical hit rate, we dont really know the extent. you could increase your critical hit chance by 1,000 points, and for all we know that is a 1% increase.
SE should really change the "stat. shown" in Character Window, make it atleast when you hover to the X stat. it'll show the percentage of it or smth.
dragoon stat weights:
Weapon Damage: 7.54
Strength: 1
Determination: .22
Crit: 0.16
Skill Speed: .146
what that means is that 1 point in determination will increase your overall dps more than one point in crit (37.5%). str and weapon damage are even moreso a bigger increase. while the heavy crits make a good amount of damage, the little increase from every hit hitting harder (and the crits critting harder) makes for a bigger increase
crit chance formula: Crit Chance % = 0.0693 x CRT – 18.486
Last edited by xyaie; 10-28-2013 at 08:29 PM.
I think Dragoon gear doesn't have a crit bonus on it (despite the big numbers coming from crit) simply because as a dragoon, you have a guaranteed crit 100% of the time it's off of the cooldown. And it's not a very long cooldown either, so putting extra crit would unbalance other abilities from other classes and they are trying to keep all of the classes balanced.
If you try to fail and succeed, which have you done?
The only possible "crit" based class is bards.
Please, my god, please understand that "big crits" are meaningless.
In fact, because of life surge, you actually want crit LESS than before, because of your autocrit ability.
The more autocrits you have, the less crit you need, aka, monks, especially.
Not a single damn class is a crit class over any other class aside from bard.
And its been found that bard doesn't...really even favor crit much more than any other class.
People need to stop thinking "oo big numbers" and think that crit is the only thing that contributes to those numbers.
Instead, think this: Would you rather have fewer crits, but bigger crits, or more crits but smaller crits?
Suddenly thats not so easy to answer. And thus, why we have stat weights.
It is way too early in gearing progression to give everyone 50% crit.
Yea, idk, but I did check the sim and there wasn't anything wrong with it as far as I can see.
It is exceedingly simple compared to the current sim too, but had more detailed metrics.
If it makes you feel better the reason the # of procs was curving downwards was likely because I treated double procs as the same proc (obviously), as the game treats it that way.
That means as crit gets higher,
crit+crit - crit*crit is the chance each TICK event will proc.
As you can see, if you take the derivative (the change per change, as it were) = 2 - 2*crit, it is a linear line down.
So the rate of change will decrease linearly, which is why the graph is inverted like that.
Mathematics!
Are you upset?The only possible "crit" based class is bards.
Please, my god, please understand that "big crits" are meaningless.
In fact, because of life surge, you actually want crit LESS than before, because of your autocrit ability.
The more autocrits you have, the less crit you need, aka, monks, especially.
Not a single damn class is a crit class over any other class aside from bard.
And its been found that bard doesn't...really even favor crit much more than any other class.
People need to stop thinking "oo big numbers" and think that crit is the only thing that contributes to those numbers.
Instead, think this: Would you rather have fewer crits, but bigger crits, or more crits but smaller crits?
Suddenly thats not so easy to answer. And thus, why we have stat weights.
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