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  1. #1
    Player
    Leonas's Avatar
    Join Date
    Aug 2013
    Posts
    167
    Character
    Leonas Dias
    World
    Faerie
    Main Class
    Pugilist Lv 50
    I'd guess they'd make BRD's ability potencies very similiar to mnk.

    Where MNK has say, dragon kick from flank at 150 potency, anywhere else 100 potency.

    They'll probably change BRD to be something more in line with that, like... A potency drop when moving, not a big drop, but still a drop, on abilities when compared to standing still.
    (1)
    When all is lost,
    All is in vain.
    When Good and Evil,
    Unite in pain.
    Rivers of swords must join as one,
    Only then shall the spell be undone.

  2. #2
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by Leonas View Post
    I'd guess they'd make BRD's ability potencies very similiar to mnk.

    Where MNK has say, dragon kick from flank at 150 potency, anywhere else 100 potency.

    They'll probably change BRD to be something more in line with that, like... A potency drop when moving, not a big drop, but still a drop, on abilities when compared to standing still.
    So many people have suggested this already. It's a very simple adjustment as well. Most people cried because of the Bard's mobility which is pretty good.

    My version was change the Increased Action Damage trait into a passive that only works if you stand still for, oh I dunno 2 seconds or so.. maybe even right as you stop moving.

    I don't like the idea of having to go behind or flank the boss as a bard and honestly hope they don't do this if they add more melee dps in the game. To me it's like a step towards homogenizing things like what WoW did.
    That should let us keep the advantage of being ranged but not a caster dps and with the already low potency on attacks it won't even be that much of an advantage.
    (0)
    Last edited by Lecreuset; 10-28-2013 at 03:23 PM.

  3. #3
    Player
    KV-1's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Imbrial Osis
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Lecreuset View Post
    So many people have suggested this already. It's a very simple adjustment as well. Most people cried because of the Bard's mobility which is pretty good.

    My version was change the Increased Action Damage trait into a passive that only works if you stand still for, oh I dunno 2 seconds or so.. maybe even right as you stop moving.

    That should let us keep the advantage of being ranged but not a caster dps and with the already low potency on attacks it won't even be that much of an advantage.
    Alternatively they could put <2.5 sec cast times on some of the Bard abilities. Either way, I agree the best solution would be to go after the Bards ability to maintain maximum damage while on the move.
    (0)