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  1. #1
    Player
    Sax's Avatar
    Join Date
    Oct 2013
    Posts
    74
    Character
    Saxon Fox
    World
    Tonberry
    Main Class
    Scholar Lv 60
    Giving ARC/BRD cast times would also mean they need to rework the mechanics of the class/job instance quests that require some form of kiting while you whittle down a specific mob in the pack. As it's been mentioned, the best way would be to reduce potency of attacks unless you are a certain distance from, or position related to whatever you are attacking, similar to other DPS.
    (0)

  2. #2
    Player
    Charas's Avatar
    Join Date
    Oct 2013
    Location
    Europe
    Posts
    40
    Character
    Charas Mindtricks
    World
    Phoenix
    Main Class
    Archer Lv 50
    If they would be giving us any sort of cast time, I then want to have Blood Letter make 220 potency atacks!
    They want to turn bard into casters? ALRIGHT! let s make us have the dmg from caster class too then, knowing that they are by far the strongest ranged DPS....
    (2)

  3. #3
    Player
    Woodberry's Avatar
    Join Date
    Oct 2013
    Posts
    90
    Character
    Wood Berry
    World
    Zalera
    Main Class
    Marauder Lv 50
    The best approach is to put a 1 second cast on heavy shot. You would drop movement dps by 5% since you would have to use SS instead during movement. They should also bump the potency of HS to 170 to bring BRDs more in line with other dps during non movement.
    (0)

  4. #4
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    I'd recommend a 2s cast on Windbite and Venomous Bite rather than add something to HS.

    A Bard should still be generally mobile -- but if they don't stop to cast for about ~5s every 20s, their DPS would drop. That sounds about right. Having to stand still and cast for 5/8ths of BRD attacks would just suck, and I like to bunny hop while I attack.

    You could even bump the base cast on WB/VB to 2.5s and add 20 more direct damage potency to the two attacks.
    (0)

  5. #5
    Player
    Bardo's Avatar
    Join Date
    Aug 2013
    Posts
    296
    Character
    Bardo Phor
    World
    Sargatanas
    Main Class
    Archer Lv 70
    Quote Originally Posted by EasymodeX View Post
    I'd recommend a 2s cast on Windbite and Venomous Bite rather than add something to HS.

    A Bard should still be generally mobile -- but if they don't stop to cast for about ~5s every 20s, their DPS would drop. That sounds about right. Having to stand still and cast for 5/8ths of BRD attacks would just suck, and I like to bunny hop while I attack.

    You could even bump the base cast on WB/VB to 2.5s and add 20 more direct damage potency to the two attacks.
    Wouldn't throwing a cast time on ANY of our main GCD abilities prevent us from weaving Buffs or Bloodletter every time those abilities are used?
    So not only would it nerf our mobility, it would be a straight nerf to our damage potential as well?
    I don't think that's a very good fix.

    Why not just modify the "Increased Action Damage" traits to only work when we're standing still?
    It's super simple, doesn't change our playstyle, but still nerfs our damage by a good amount when avoiding mechanics.
    (0)
    Last edited by Bardo; 10-31-2013 at 04:34 AM.

  6. #6
    Player
    Darkricko's Avatar
    Join Date
    Apr 2012
    Posts
    26
    Character
    Bigg Bawsss
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    lol Hmm Guessing non of you talking about adding cast time on heavy shot, windbite, venomous bite, or even strait shot really understand where the damage comes from with the bard. If you give heavy shot or any shot other then bloodletter a cast time you would make the last place dps be about as good as tank dps. The biggest this is you can't nerf the bards with out making them unplayable. Whatever they nerf/change they will need to buff something else or bards will become nothing. Which is why I suggested changing bloodletter from 150 potency to 250 potency then giving it a 5sec cast time and making it a instant cast when proc'd off a bite spell. While also changing it to a 25% chance to proc from the bite dots instead of 50%. Would effectively make bard scale way better then they do now and nerf the only problem they have. The only reason they are even doing this is because people doing ifrit/garuda/titan complained and cried so much about the bard.
    (0)

  7. #7
    Player
    Darkricko's Avatar
    Join Date
    Apr 2012
    Posts
    26
    Character
    Bigg Bawsss
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    When once you get to content that really mater a bard cannot out DD any DD on equal gear/skill level as they bard. Meh though it is what it is they will do what they already have planned and probably make bard unplayable for a few months then they will realize man we should not have done that!! GGWP BARD4LIFE!!!
    (0)

  8. #8
    Player
    Nooblet's Avatar
    Join Date
    Oct 2013
    Posts
    72
    Character
    Nooblet Gg
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    I was never a fan of huge rng to determine dps, which is exactly what you're suggesting. Its already bad enough as it is.
    (0)

  9. #9
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Just a quick comment, while one may choose to not use their support aspects of BRD, just because you choose to not use all aspects of your job does not mean when you choose not to you should match everyone else's DPS. The fact that at any time you have the great support of a BRD available to use is why their DPS should and has to be lower than others without the support. Top notch DPS and then in a seconds switch good DPS and great support is just too much for one class to have.
    (0)

  10. #10
    Player
    Nooblet's Avatar
    Join Date
    Oct 2013
    Posts
    72
    Character
    Nooblet Gg
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Where is this great support you speak of? They have very temporary, very minimal, very rarely necessary support. Most of which reduce dmg by 20% when using. You act like bard can out dps things while using their support.. they can not even come close, unless comparing to someone who is really really bad.

    Blm has ae cc, which has its uses. Also basically unlimited mp.

    Drg has debuffs much like brd has foe requim.

    Mnk has ae silence with no cooldown just requires a form... very likely that some content later on that would make having this ideal. Also has mantra as a support heal.

    Summoner has a rez, and not sure what else but sure there's more.

    Basically every single dps has some support... so please explain why bards is so much more special... they're all just unique based on class. Bards is I believe the only one that significantly lowers dps while using.

    The only argument that has any merit, is bards are easy(as are other classes) AND they are 100% mobile. Changing one or a little of both would be fair.. but nerfing their max dmg(already bottom of the pack) is not a good solution.
    (3)
    Last edited by Nooblet; 10-30-2013 at 05:01 AM.

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