Quote Originally Posted by Hulk_Smash View Post
But that would only make WAR a PAL clone. I believe the idea of WAR mitigating damage with self heals is what sets them apart from PAL, and their blocks and CD's. It is a well known fact that the current WAR heal abilities miss the mark by leaps and bounds, and that mechanic needs to be improved. The whole idea of self heals is what made me want to play WAR to begin with. If the heals were drastically increased, several of WAR's issue could be resolved.
Blocking alone makes Paladin better than Warrior.
The cooldowns frankly blow Warrior out of the water entirely.
Not only do they not promote overhealing, which is wasted healing, it doesn't require as much coordination with the healer.
What Warrior needs is proper mitigation, it doesn't need work on a flawed mechanic.