why not give war a different kind of active mitigation? say that our combo enders(block, path, the other one that I can't remember right now) put up a shield that absorbs incoming damage relative to the damage done?

we keep the heals from other moves, and foresight instead of 25% defense becomes a shield composed of 25% of your health. more defensive, not a paladin, and it scales well with how warriors tank. Maybe rework steel cyclone to provide a shield for 10% of your HP per enemy hit.

WAR becomes about stacking health so you can block more with your attacks. still no percentage reductions, and we can still self heal like a boss. though, that might make us OP.