Your choice, be effective, or be mediocre.Blocking alone does make Paladin better, but are you suggesting that the flawed mechanic of self heals shouldn't even be addressed? If not self healing, then what should WAR's mechanics be? Blocking, and pally like CD's? If thats the case, what would be the point of playing as a Warrior now, or in the future? Perhaps all WAR's should become pally's and just abandon all hope.
As it stands, the healing mechanic will NOT work at all.
Damage scales far more quickly than the self healing does, and the self healing mechanic presents a problem in groups due to the fact that overhealing is wasted healing.
Brilliant counter.
I love it when im on my Warrior, struggling to survive, and paladin just pops Hallowed ground and is immune for 10s.
Seriously, any single one of a Paladin's cooldowns are infinitely better than a Warrior's due to the way scaling of damage/healing/hp occurs in this game.
Last edited by Leiron; 10-27-2013 at 12:06 PM.

Perhaps I will chose to be mediocre. Looking at your profile, I see that you have both a warrior and pally. You seriously want the warrior to be just a pally clone?
The healing mechanic does work, it just doesn't work very well. That is the point of this thread, suggestions on improving the healing through use of warrior's abilities. I know the forums are flooded with how much pally's are better than war's. Yes, I understand, and am not denying that Pally outshines WAR at endgame content. With all that said, I personally don't want warriors to be pally clones
I always find it annoying when people look at a profile, as if it that determines understanding or provides worthwhile information other than supporting some, nonsensical and baseless assumption, but do go on.
You seriously suggesting the heal mechanics as they are currently, can at all be deemed effective?
You do realize that if you are to make Warrior healing effective, you essentially would need to buff it to the point that healing becomes less and less useful, to the point that it would need to be overpowered to be useful.
Even if you do make it a percentile based heal; which since you are so keen to peek at profiles you'd have seen this suggestion; you fall into the problem that it would be contributing to overhealing.
Overhealing = healing that is useless.
This would result in Paladin STILL being preferred, and require more coordination than what is needed with Paladin.
We don't want that, we want them to both be just as equally desired as the other.
Furthermore, having mitigation is what is NEEDED.
Mitigation scales with content, flat healing does not.
Its like putting a bandaid on someone when they lost their whole arm.
Not effective at all.
Mitigation does work. it is effective.
As long as the METHOD in which Warrior does it is different, then it isn't a clone.
To suggest that having mitigation makes Warrior a clone is the same as suggesting all the DPS' classes are clones because they all do damage.
What is different is HOW they put the damage out, not just the fact they do damage.
Warrior needs two things
A. Better cooldowns
B. Better passive mitigation
How this is implemented can be done in various ways.
That means it doesn't work.
Which is the exact thing I said earlier.
Except they would not be clones.That is the point of this thread, suggestions on improving the healing through use of warrior's abilities. I know the forums are flooded with how much pally's are better than war's. Yes, I understand, and am not denying that Pally outshines WAR at endgame content. With all that said, I personally don't want warriors to be pally clones
Christ whenever anyone hears something remotely similar such as mitigatino, the think, OMG CLONES.
No.
Look at RIFT.
All of the tanks have similar mitigation/cooldowns/hp pools.
They all play differently however.
This is the same with their melee classes.
THey all do the same job, equally, but differently.
For example, this is one of my suggestions to provide mitigation n a unique way.
Inner beast: Creates a shield that absorbs 5% of all damage, up to 300% of the Warrior's maximum health.
Alternatively, you can put it with Steel cyclone; which should have an enmity modifier since its a defiance activated ability.
Inner beast can restore 20% of the Warrior's health. Or 15%.
ALl of them still relying on the wrath mechanic.
But frankly, altering the healing a Warrior does will NOT work period.
Last edited by Leiron; 10-27-2013 at 01:06 PM.

Yeah, checking profiles has value. When you get in a dungeon, or primal battle, do you check the gear of your healers, and / or tanks?
I think that I acknowledged that the heal mechanics need to be fixed. I never said they where effective.
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