we do forget another thing about this fight that maybe need to be changed.
actually is 1 tank, 5 DD, 2 healer the most comon group setup used, means it's extremely hard for a tank (especially the warrior) to get a group for do this fight.


we do forget another thing about this fight that maybe need to be changed.
actually is 1 tank, 5 DD, 2 healer the most comon group setup used, means it's extremely hard for a tank (especially the warrior) to get a group for do this fight.
1 tank, 4 dd, 3 healer unless the group knows the fights or the healers are relic'ed. Not saying you need to do this, but its the best way to learn it. Heart phase you just need to use the melee lb. Yes, you can get hosed by gaul (gal, gauel, w/e THE ROCK PRISON), but the problem is after the heart phase... and that is where the 3 healers really shine. And no, not three healers because there is a WAR tank vs PLD. And war is equivalent to pally when doing titan.... that bias is silly. Now Coil... that is where you start to see the two classes separate from each other.
DF'ing titan is going in gimp'ed to a strong mechanics fight with strangers, as well as wasting a dps or healing spot with another tank.
Last edited by Bayman; 10-26-2013 at 01:03 AM.
I actually kind of disagree, I feel like the 3 healer set-up is extreme overkill for this fight.
As far as I've known, the big argument in favor of three healers is healing through the tumults in the last phase. The tumults, however, only get to be a problem if you don't have the DPS to kill Titan before they become a problem, which you won't if:
a) you're bringing 3 healers.
b) your DPS are dying to avoidable damage (stacked plumes, landslide, bombs), in which case no amount of healing is going to save them.
The 3 healer set-up can also necessitate a limit break during the heart phase which is something I'd rather avoid, personally.
I've done the fight with two healers with both PLD and WAR tanks. Both are absolutely fine for the fight so I agree there, whatever stigma people have against WARs doing Titan is questionable at best. I would just rather just bring an extra dps and not make the fight drag out any more than it has to, but that's just my opinion.
Three healers works cause you can 1 dedicated healer for the tank for table flips and 2 for tumults without having to sacrifice heals on the tank. The biggest problem I see with 2 healer groups is not being swift enough to switch from table flips to tumults and the tank dies or people in the party die.
The only way 3 healers works though is if the DPS is fully geared. LB on the heart might be necessary but isn't that big of deal..
I get where you're coming from, but you really don't need an extra healer to be on Mountain Buster duty. Two healers are more than enough to top off the tank both before and immediately after Mountain Buster, while still having the time to pop Divine Seal and start pre-casting for tumults. It's a rhythm but it's not terribly hard to learn.Three healers works cause you can 1 dedicated healer for the tank for table flips and 2 for tumults without having to sacrifice heals on the tank. The biggest problem I see with 2 healer groups is not being swift enough to switch from table flips to tumults and the tank dies or people in the party die.
The only way 3 healers works though is if the DPS is fully geared. LB on the heart might be necessary but isn't that big of deal..
I might have a bit of a bias because it's been a while since I've healed the fight without a relic (which admittedly increases your healing output substantially), but I would venture to say a Bard for the pinch Ballad will increase your survivability more than a third healer will. I've also never actually done the fight with 3 healers so I guess I'm a bit less qualified to comment on that. In the end, whatever gets your group the win is what counts.
Last edited by Weltende; 10-26-2013 at 08:10 AM.

Well I finally beat the fight but it took an enormous number of runs. I also then helped a friend beat it for his. I am pleased that I beat this but I still think it's pretty rough. I think if something in phase 5 could be tweaked very slightly it would still be a serious fight but without the hair-ripping...
I did this as a SCH and what I would say is that if you can have super virus on Titan before Tumult. If one odd person dies in Phase 5 don't even try and raise them. As already said, precasting is important. It's an incredibly stressful fight for a healer...
Last edited by Eldelphia; 10-29-2013 at 02:14 AM.
Congratulations, glad to hear you beat the fight! I did the fight as a SCH recently too and it's a lot of fun, but there are also a lot of little things you have to manage. It's really a lot less of a headache to go back and help people once you already have your relic, also.Well I finally beat the fight but it took an enormous number of runs. I also then helped a friend beat it for his. I am pleased that I beat this but I still think it's pretty rough. I think if something in phase 5 could be tweaked very slightly it would still be a serious fight but without the hair-ripping...
I did this as a SCH and what I would say is that if you can have super virus on Titan before Tumult. If one odd person dies in Phase 5 don't even try and raise them. As already said, precasting is important. It's an incredibly stressful fight for a healer...
Just a few quick notes for the sake of the thread:
-I actually like to put Virus on Titan immediately as landslide is hitting, so it'll last through the cleave/Mountain Buster combo on the tank as well as into the Tumults. I usually put Eye for an Eye on after plumes, since it needs time to proc and the effect will usually last as long as you need it to.
-If anybody dies in phase 5 (please don't die in phase 5) and they have to accept a raise, it is worth pointing out that Gaol is the safest time to accept. Barring a landslide aimed at you as you're getting up, you're at the most minimal risk for taking damage before you can get topped off and Protected. (But still, please don't die in phase 5).
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