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  1. #1
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Djeserit View Post
    That's kinda the point, Sprint is supposed to be your {|Run Away!|} skill. If a melee uses it, they lose dps capability for a bit, if a bard uses, same thing. If a mage uses it, they are running, so not doing any substantial dps anyway.


    Either way, melee have gap closers and gap creators, which mages don't get. It's only fair that mages have access to something similar, and sprint was just there.
    If a Melee uses it they lose their ability to do any real dps for the foreseeable future. They will be able to use 1-2 weapon skills every 7.5 seconds on average. So not only can they do no damage while sprinting, but their damage is incredibly nerfed after the spriting.

    And melee don't generally have gap closers and gap creators. PLD and WAR have neither, and only have a non-spammable low damage ranged attack. Monk has a gap closer on a 1.5 minute cooldown, and DRG has 2 gap closers on a 90 and 180 second cooldown. Sprint has a 30 second recast.

    Admittedly, SE could add a bunch of PvP gap closers / gap creators in the game, but that's speculative.

    Aside from that, casters all sorts of things they can do while moving:

    Scathe
    Aero
    Regen
    Bio
    Ruin II
    Miasma II

    And that's just the spammable, no cooldown skills. There are a variety of other things that will be castable while on the move for casters, and more importantly all of the dot damage from casters will continue ticking, and the pet damage will still be going out too unless it gets killed.

    Also, which melee classes have heavy right now? I don't think any of them do.
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    Last edited by Hachiko; 10-24-2013 at 08:16 AM.