Quote Originally Posted by Jahaudant View Post
So pretty much every single target encounter currently in the game except Titan?
Actually, you still wouldn't want to do it on Titan because his transfer phases aren't long enough to reset your TP back to full from where they were burned. Fracture on him is still an explicit DPS loss. The only fight that I know of that actually fulfills the "it's fine to use Fracture" conditions is Ifrit, because his charges are common enough and long enough to reset TP back to full every time.

As long as everyone understands that your argument against Fracture is effectively just laziness.
How hard is it to understand "less than half of a percent"? It's not a question of laziness but whether there's even a point to using it. From a mathematical standpoint, there isn't because the difference in performance is so small. It's the value that gets cut off when you measure with significant figures. The value that Fracture adds is less than that. It gets eaten by the math so that there's no difference.

The argument against Fracture is cost:benefit. The benefit is effectively 0. The cost is a nearly 10% increase in TP consumption over time. It's not laziness to say that you should stop using the ability that gives you no real benefit while costing you more.