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  1. #1
    Player
    Genesiser's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50
    I must be an mmo genius because I figured this out without putting much thought in it. The only time I use it is when I have berserk and internal release up and when they are about to run out. Its pretty obvious when you look at the tp cost along with the hardly increase potency.
    (0)

  2. #2
    Player
    Teleniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    217
    Character
    Tele Nariel
    World
    Goblin
    Main Class
    Arcanist Lv 60
    If threat is a problem ... you will not be using Fracture.
    If you are focusing on DPS ... you should be using Fracture, it is not much of an increase but if you're not running out of TP then it's not hurting anything.

    One point in it's favor is it's animation is very short, which will allow you to easily activate an ability during the GCD
    OR
    Fracture animation will not delay your Stun by being stuck in a long animation.

    Is it a GREAT skill? ... no, but it does have some uses.
    (0)

  3. #3
    Player
    SofiyaGlaston's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Sofiya Glaston
    World
    Coeurl
    Main Class
    Marauder Lv 50
    First to address the BB>BB>SE combo.
    In order to maintain the buffs from the SE combo at 100% uptime, you'd actually have to do BB>SE>BB>SE (As Storm's Eye only has a 15 second time, with GCD being ~2.5 seconds). But moving on.

    Factoring in Maim and SE buffs (discluding Berserk because its buff contributes to a portion of damage equations) Each set has potencies/gcd as followed:

    Fracture: 134/240** (total 374/gcd)

    BB combo 277.2/gcd

    HS 198
    SS 264
    BB 369.6

    SE combo 268.4/gcd

    HS 198
    Mm 250.8
    SE 356.4

    Using just the basic Potency per GCD and not worrying about TP usage (as unless the fight is incredibly long, there's not much to worry about) Fracture is a large amount of damage and should be used regularly..
    Basically: BB>SE>Fr>BB>SE>BB>SE>Fr

    **Fracture's dot does not gain benefit from the SE buff as it is not considered "Slashing"
    (0)
    Last edited by SofiyaGlaston; 10-22-2013 at 09:20 PM.

  4. #4
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SofiyaGlaston View Post
    First to address the BB>BB>SE combo.
    In order to maintain the buffs from the SE combo at 100% uptime, you'd actually have to do BB>SE>BB>SE (As Storm's Eye only has a 15 second time, with GCD being ~2.5 seconds). But moving on.

    (snipped)

    Using just the basic Potency per GCD and not worrying about TP usage (as unless the fight is incredibly long, there's not much to worry about) Fracture is a large amount of damage and should be used regularly..
    Basically: BB>SE>Fr>BB>SE>BB>SE>Fr

    **Fracture's dot does not gain benefit from the SE buff as it is not considered "Slashing"
    Quote Originally Posted by Kitru View Post
    Yes. I applied the SE buff to everything except for the SE combo (the SE buff fades as you start up that third combo) and Maim to everything (because it would have 1 GCD crossover).

    The explicit rotation that I used was BB>BB>SE>Frac>BB>BB>SE>BB>Frac>BB>SE>BB>BB>Frac>SE. It maintains the highest uptime on Fracture without breaking combos. It also maintains the buffs/debuffs as previously mentioned.
    Quote Originally Posted by Jahaudant View Post
    Not sure why you would give such advice. If you want to maximise your potential you should be maintaining Fracture in all single target encounters that you don't hit 0 TP in.
    Quote Originally Posted by Kitru View Post
    Basically, Fracture provides a marginal improvement *at best* while causing a noticeable increased drain to your resource pool. Using Fracture is, for all intents and purposes, electing to *not* use another of your attacks later on down the line and replace it with an empty GCD.
    (In before the obligatory "LERN2MATH!" response...)
    (0)

  5. #5
    Player
    SofiyaGlaston's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Sofiya Glaston
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Maelwys View Post
    (In before the obligatory "LERN2MATH!" response...)

    Not sure what you're implying.. But either way. Each of retorts to the OP have legitimate means. Fracture is higher damage and should be maintained.

    @The OP's rotation. It isn't efficient to lose the SE combo's buffs reapplying it (you wont have maim or SE actually active during any of the 3 attacks) as BB's buffed potency/gcd is not 32%(total increased damage given by the buffs) higher than SE's unbuffed. thus you are losing out on yet more damage. The only thing in the BB>SE>BB>SE set that does not have a buff (and mind you its only 1 of the 2 missing) is the final SE during the first SE combo after a fracture. This minor loss is easily overlooked for the addition of Fracture into the rotation. If the combo is dropped, just pick it up from an SE combo and place the fracture as needed (Don't clip it. If it wont be on the target for a few seconds its fine.)
    (0)

  6. #6
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SofiyaGlaston View Post
    Not sure what you're implying..
    Just an observed trend in responses to anyone questioning Kitru's numbers/methodology.

    Nothing to worry about, honest.

    [*Munches Popcorn*]
    (0)

  7. #7
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SofiyaGlaston View Post
    Each of retorts to the OP have legitimate means.
    Not really.

    Fracture is higher damage and should be maintained.
    Except that if you actually look at the damage that using Fracture actually increases your real DPS by, it's less than half of a percent. It's higher damage, but it's higher damage in a purely semantic context that's really so little that you can ignore it.

    It isn't efficient to lose the SE combo's buffs reapplying it (you wont have maim or SE actually active during any of the 3 attacks) as BB's buffed potency/gcd is not 32%(total increased damage given by the buffs) higher than SE's unbuffed.
    Maim lasts 30 seconds and SE lasts 15 seconds. BB>BB>SE maintains Maim at all times (and even has a 1-2 GCD overlap in case you want to use Inner Beast in there) while keeping SE for both of the BB combos. I never said that it was the damage maximized (i.e. off tank) combo. BB>BB>SE is the enmity maxed (i.e maim tank) combo. Where enmity is concerned, which is what is being maximized with this given combo, BB provides 250% more enmity than SE does. As such, when you're maximizing enmity, you have a damned good reason to maintain Maim (because Maim lasts longer and provides more) while only refreshing the SE debuff when the opportunity cost is low (i.e. immediately after refreshing Maim). On top of that, the actual DPS advantages of BB>SE over BB>BB>SE are tiny: SE>BB>Frac>SE>BB (the combo you're referring to which is the default combo for WAR I used in the comparison in my sig) manages 342.45 potency per GCD and BB>BB>SE manages 325.3, which is a whopping 5.3% improvement in total damage, which gets diluted down to a 1% advantage when you add in 2 DPS that double the tank's contribution.

    Also Maim + SE provide a 33.33% increase to total damage (1.2 / .9), not 32%.
    (1)

  8. #8
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Maelwys View Post
    Quote Originally Posted by SofiyaGlaston View Post
    Quote Originally Posted by Maelwys View Post
    (In before the obligatory "LERN2MATH!" response...)
    Not sure what you're implying..
    Nothing to worry about, honest.

    [*Munches Popcorn*]
    Quote Originally Posted by Kitru View Post
    Quote Originally Posted by SofiyaGlaston View Post
    There is no need to get hostile with people debating as it brings a greater knowledge to all and informs those who are too shy to ask these question.
    The only people I'm getting hostile with are the ones that have no idea what they're talking about and are trying to claim that my math is wrong
    "Dammit, out already??"

    [*Opens Second Bag*]
    [*MunchMunch*]
    (1)
    Last edited by Maelwys; 10-24-2013 at 02:20 AM.

  9. #9
    Player
    Wyndam's Avatar
    Join Date
    Sep 2013
    Posts
    120
    Character
    Aubret Reinard
    World
    Faerie
    Main Class
    Miner Lv 100
    Quote Originally Posted by Maelwys View Post
    "Dammit, out already??"

    [*Opens Second Bag*]
    [*MunchMunch*]
    I've got some cookies, wanna try some?
    (1)

  10. #10
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    I think the foundation for this argument has to do with TP Starvation, which I rarely suffer from in Single Target Fights. I've been tossing it out in a less-optimal situation, which now I need to rethink (BB>BB>Fr>Se>) and repeat, keeps fracture running, Keeps my Maim & SE running (except for, the Fr)

    That being said, my counter argument is knowing when to use it, and not necessarily sticking to a formula for optimization.

    What do the #'s really represent? TP cost doesn't matter if you aren't TP Starved.
    From a DoT perspective, your maximized damage is to keep Fracture up and running, but it does mean you generate less threat.

    Times to use Fracture :
    When you have established threat
    You have more than 25% TP Remaining (rough figure, don't TP starve yourself over it)
    When the DoT is expected to provide full effect on the target. (This means do not use it right before a mob dies, or goes invulnerable.)
    (1)

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

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