You're ignoring the fact that there aren't really many fights where you can say that TP isn't an issue.A "long TP-starved fight" is any fight that lasts longer than 2.5 minutes, just by looking at the baseline consumption a WAR manages. If the boss isn't going to be dead in less time than it takes for Berserk to recharge a second time (or Unchained if you opt into using that at the start), you shouldn't be using Fracture at all and every boss that you face end game is going to last that long or longer.
The problem with what so many people are saying is that they're using qualified definitions rather than quantified ones. "Long TP-starved fight" sounds like a lot longer than 150 seconds, but it's not really. Unless you opt into standing around and not doing anything, you *will* end up running out of TP on any fight worth mentioning, so it's not really a question of it being a "long TP-starved fight" but rather a "fight" in general.
Stating that Fracture should not be used in the absolute case is like stating that Shield Swipe should not be used in the absolute case. Sure, Shield Swipe does end up being a slight DPS increase when you use it (it's dirt cheap for the damage that it deals and it deals slightly more than the average damage that the Halone combo does), but you'll find a lot of PLDs that will tell you that there's not really a point to using it and tell you not to use it in the absolute case: it just doesn't provide enough of a benefit to justify itself. Whatever gains you might experience by using it are so marginal that there's no practical difference between using it and not using it. The same is true for Fracture.
It's not a question of laziness or simplicity but whether there's even a point.



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