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  1. #1
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sapphidia View Post
    It's 100% fine to say that over long TP-starved fights, Fracture is a DPS loss due to TP starvation. But it's lazy and irresponsible to tell people to never use it, because in situations where TP isnt an issue, Fracture is the highest damage single target move a warrior has.
    You're ignoring the fact that there aren't really many fights where you can say that TP isn't an issue.A "long TP-starved fight" is any fight that lasts longer than 2.5 minutes, just by looking at the baseline consumption a WAR manages. If the boss isn't going to be dead in less time than it takes for Berserk to recharge a second time (or Unchained if you opt into using that at the start), you shouldn't be using Fracture at all and every boss that you face end game is going to last that long or longer.

    The problem with what so many people are saying is that they're using qualified definitions rather than quantified ones. "Long TP-starved fight" sounds like a lot longer than 150 seconds, but it's not really. Unless you opt into standing around and not doing anything, you *will* end up running out of TP on any fight worth mentioning, so it's not really a question of it being a "long TP-starved fight" but rather a "fight" in general.

    Stating that Fracture should not be used in the absolute case is like stating that Shield Swipe should not be used in the absolute case. Sure, Shield Swipe does end up being a slight DPS increase when you use it (it's dirt cheap for the damage that it deals and it deals slightly more than the average damage that the Halone combo does), but you'll find a lot of PLDs that will tell you that there's not really a point to using it and tell you not to use it in the absolute case: it just doesn't provide enough of a benefit to justify itself. Whatever gains you might experience by using it are so marginal that there's no practical difference between using it and not using it. The same is true for Fracture.

    It's not a question of laziness or simplicity but whether there's even a point.
    (1)

  2. #2
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    You know Kitru's math failures would be sweet if she actually realised a tanks job is to hold aggro not to blow through their TP pool which could lead to potential loss of aggro.
    (0)

  3. #3
    Player
    Phreak's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Grembo View Post
    i r smert
    Better than a failure that doesn't even know what Kitru's arguement is.

    They're saying it's a TP loss in a long fight and 'blowing through' TP would be along the lines of spamming Overpower not doing your standard rotation (which if there is no pause you will eventually run out of TP becuase of the cost of the SE chain).

    TP loss = DPS loss = Enimty loss

    If you were seriously going for threat per TP fracture would be near the bottom of your list, do you even realize that?

    So you're thinking bassackwards, USING fracture drains your TP faster than not including it.

    IDK what everyone is talking about when they bring up 'down time' Turns 1-4 I have not encountered a single period of legitimate 'down time' in a fight. (Meaning so long as I don't fuck up there is always something to hit without pause.
    (0)

  4. #4
    Player
    Exrage's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    114
    Character
    Rage Bladerunner
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Phreak View Post
    IDK what everyone is talking about when they bring up 'down time' Turns 1-4 I have not encountered a single period of legitimate 'down time' in a fight.
    Well put. Though I do disagree with not using fracture per the TP per enmity rule of thumb. Is it the most efficient? No. But it negates factors of lag and running from AOE while consistently contributing to the enmity pool. Using it or leaving it out won't break your tank, save your TP/raid, or rate an entire thread-turned-flamewar over it but it does require another factor for you to balance on top of your rotations, boss mechanics, healer requirements, and raid positioning for the sake of squeezing out every last fraction of a percent of DPS/enmity.
    (0)

  5. #5
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kitru View Post
    I would be surprised to learn that DoTs are either incapable of critting or don't have some form of crit benefit factored into their damage. You would essentially be turning crit into a worthless stat for the classes that have DoTs make up a substantial portion of their total damage (BRD and SMN spring to mind).
    Dot's can Crit as BRD's Windbite and Venombite have a 50% chance to reduce Bloodletters recast to 0 when the DoT crits, and from my experience on BRD any Crit rate Buffs seem to extend for the entire duration of the debuff even after Internal Release and Straight Shots effect have worn.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  6. #6
    Player
    Disrupter's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Disrupter Regicide
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Situational.
    (0)
    Feeling nostalgic? So are we.

    http://www.nostalgiaguild.com/home

  7. #7
    Player
    ExarKun007's Avatar
    Join Date
    Oct 2013
    Posts
    60
    Character
    Exxar Kun
    World
    Cactuar
    Main Class
    Marauder Lv 50
    I use it on the demon wall right before I get repelled. Not a single other situation where I haven't felt the normal rotation wasn't more appropriate.
    (0)

  8. #8
    Player
    Kraze's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    29
    Character
    Cheese Steak
    World
    Goblin
    Main Class
    Sage Lv 90
    I'm starting to become convinced that anyone with over 150 posts on these Forums are not clearing endgame content and therefore are speaking about irrelevant information. Starting to call them Forum Raiders instead of Game Raiders. The bosses are out there man, Out there!

    Of course with 2pc AF2 + full DL, Fracture is useless in AK and Primals. Otherwise, Fracture is extremely relevant in BC Encounters. I use it on my Caduceus, on all ADS mini's and ADS, and in Turn 4 Dreads and Soldiers within my raid's strategy. All have times to regain TP and I never come close to bottoming out on TP thanks to bard.
    (1)

  9. #9
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Your bard is using Paeon too early/often if it's keeping you from going OOM on anything that isn't AE spam. Tanks have the highest TP drain since they don't get invigorate. If you aren't running out, the group would do more damage by having your bard use it less, since no one else needs it at that point.
    (0)

  10. #10
    Player
    Gazelleee's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Harmony Rave
    World
    Cactuar
    Main Class
    Arcanist Lv 22
    Anytime you are DPSing as a war, and NOT main tanking... (cad before split, turn 4 during downtime if PLD is on dreads, turn 2 very often, etc).

    Then fracture is invaluable, it allows you to put up high damage without the risk of stealing threat. If you are spamming BB combo you can take threat.

    Granted, this is another rare occasion.
    (0)

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