Quote Originally Posted by SofiyaGlaston View Post
Each of retorts to the OP have legitimate means.
Not really.

Fracture is higher damage and should be maintained.
Except that if you actually look at the damage that using Fracture actually increases your real DPS by, it's less than half of a percent. It's higher damage, but it's higher damage in a purely semantic context that's really so little that you can ignore it.

It isn't efficient to lose the SE combo's buffs reapplying it (you wont have maim or SE actually active during any of the 3 attacks) as BB's buffed potency/gcd is not 32%(total increased damage given by the buffs) higher than SE's unbuffed.
Maim lasts 30 seconds and SE lasts 15 seconds. BB>BB>SE maintains Maim at all times (and even has a 1-2 GCD overlap in case you want to use Inner Beast in there) while keeping SE for both of the BB combos. I never said that it was the damage maximized (i.e. off tank) combo. BB>BB>SE is the enmity maxed (i.e maim tank) combo. Where enmity is concerned, which is what is being maximized with this given combo, BB provides 250% more enmity than SE does. As such, when you're maximizing enmity, you have a damned good reason to maintain Maim (because Maim lasts longer and provides more) while only refreshing the SE debuff when the opportunity cost is low (i.e. immediately after refreshing Maim). On top of that, the actual DPS advantages of BB>SE over BB>BB>SE are tiny: SE>BB>Frac>SE>BB (the combo you're referring to which is the default combo for WAR I used in the comparison in my sig) manages 342.45 potency per GCD and BB>BB>SE manages 325.3, which is a whopping 5.3% improvement in total damage, which gets diluted down to a 1% advantage when you add in 2 DPS that double the tank's contribution.

Also Maim + SE provide a 33.33% increase to total damage (1.2 / .9), not 32%.