Quote Originally Posted by Kitru View Post
You're ignoring the 50 TP regained with every GCD. I specifically said *net* TP loss and the net TP loss for Fracture is 30 (80 -50). You have to look at resource consumption as it compares to resource regeneration. Looking at cost in a vacuum means nothing.
That is kind of bizarre logic, and it does not tell you the damage per TP or damage per GCD. However, if you apply your logic consistently, the conclusion is still identical. Fracture deals significantly more damage per TP and significantly more damage per GCD than your main threat rotation does. It is absolutely a DPS increase to use it. However, it is a TPS (threat per second) loss. Therefore - use it when you can afford to, threatwise, and don't use it otherwise. It's exactly the same logic as shield swipe for PLD.