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  1. #21
    Player
    Phreak's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Viridiana View Post
    I don't know where people get the idea that damage over time in this game can't crit. They definitely can.
    Maybe because I've played 3 different MMOs where DoTs couldn't crit? One being quite successful and it took them 5 YEARS before they introduced the ability for DoT mechanics to crit.
    (0)

  2. #22
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Phreak View Post
    Maybe because I've played 3 different MMOs where DoTs couldn't crit? One being quite successful and it took them 5 YEARS before they introduced the ability for DoT mechanics to crit.
    But if dots couldn't crit, River of Blood would be quite useless.
    (5)

  3. #23
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    So basically there is one situation I can see if ever being used in then.

    Berserk is about to end, you're not at the final move in your combo (BB or SE), TP won't be an issue (short-fight or at the end), assuming no invuln mechanics, then you can fracture. That look about right? Circumstantial, might not be worth keeping on my bars even then.

    Informative post non-the-less, ty. I don't use it to begin with, but now I can feel at ease when I remove it from my bars :P
    (1)

  4. #24
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by RapBreon View Post
    So basically there is one situation I can see if ever being used in then.
    That's pretty much it (except that you don't have to have Berserk up to have it provide the relevant benefit; the comparative advantage/disadvantage remains regardless of whether you use it with Berserk active or not because the other attack would have benefited from Berserk the same amount, proportionately). Even then, in that circumstance, you're not even going to see much of an improvement out of using Fracture thanks dilution. You can safely remove it from your bar without worrying about losing out on anything really.
    (0)

  5. #25
    Player
    Genesiser's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50
    I must be an mmo genius because I figured this out without putting much thought in it. The only time I use it is when I have berserk and internal release up and when they are about to run out. Its pretty obvious when you look at the tp cost along with the hardly increase potency.
    (0)

  6. #26
    Player
    Teleniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    217
    Character
    Tele Nariel
    World
    Goblin
    Main Class
    Arcanist Lv 60
    If threat is a problem ... you will not be using Fracture.
    If you are focusing on DPS ... you should be using Fracture, it is not much of an increase but if you're not running out of TP then it's not hurting anything.

    One point in it's favor is it's animation is very short, which will allow you to easily activate an ability during the GCD
    OR
    Fracture animation will not delay your Stun by being stuck in a long animation.

    Is it a GREAT skill? ... no, but it does have some uses.
    (0)

  7. #27
    Player
    SofiyaGlaston's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Sofiya Glaston
    World
    Coeurl
    Main Class
    Marauder Lv 50
    First to address the BB>BB>SE combo.
    In order to maintain the buffs from the SE combo at 100% uptime, you'd actually have to do BB>SE>BB>SE (As Storm's Eye only has a 15 second time, with GCD being ~2.5 seconds). But moving on.

    Factoring in Maim and SE buffs (discluding Berserk because its buff contributes to a portion of damage equations) Each set has potencies/gcd as followed:

    Fracture: 134/240** (total 374/gcd)

    BB combo 277.2/gcd

    HS 198
    SS 264
    BB 369.6

    SE combo 268.4/gcd

    HS 198
    Mm 250.8
    SE 356.4

    Using just the basic Potency per GCD and not worrying about TP usage (as unless the fight is incredibly long, there's not much to worry about) Fracture is a large amount of damage and should be used regularly..
    Basically: BB>SE>Fr>BB>SE>BB>SE>Fr

    **Fracture's dot does not gain benefit from the SE buff as it is not considered "Slashing"
    (0)
    Last edited by SofiyaGlaston; 10-22-2013 at 09:20 PM.

  8. #28
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kitru View Post
    You can safely remove it from your bar without worrying about losing out on anything really.
    Not sure why you would give such advice. If you want to maximise your potential you should be maintaining Fracture in all single target encounters that you don't hit 0 TP in.
    (0)

  9. #29
    Player
    GinTama's Avatar
    Join Date
    Mar 2011
    Posts
    722
    Character
    Strawberry Dragon
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    Quote Originally Posted by Phreak View Post
    Correct me if I'm wrong fracture is even worse than in your proposed case because the damage over time cannot crit, so it's even less damage per TP.
    Why can't it? For smn it does, so do heals.
    (0)

  10. #30
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SofiyaGlaston View Post
    First to address the BB>BB>SE combo.
    In order to maintain the buffs from the SE combo at 100% uptime, you'd actually have to do BB>SE>BB>SE (As Storm's Eye only has a 15 second time, with GCD being ~2.5 seconds). But moving on.

    (snipped)

    Using just the basic Potency per GCD and not worrying about TP usage (as unless the fight is incredibly long, there's not much to worry about) Fracture is a large amount of damage and should be used regularly..
    Basically: BB>SE>Fr>BB>SE>BB>SE>Fr

    **Fracture's dot does not gain benefit from the SE buff as it is not considered "Slashing"
    Quote Originally Posted by Kitru View Post
    Yes. I applied the SE buff to everything except for the SE combo (the SE buff fades as you start up that third combo) and Maim to everything (because it would have 1 GCD crossover).

    The explicit rotation that I used was BB>BB>SE>Frac>BB>BB>SE>BB>Frac>BB>SE>BB>BB>Frac>SE. It maintains the highest uptime on Fracture without breaking combos. It also maintains the buffs/debuffs as previously mentioned.
    Quote Originally Posted by Jahaudant View Post
    Not sure why you would give such advice. If you want to maximise your potential you should be maintaining Fracture in all single target encounters that you don't hit 0 TP in.
    Quote Originally Posted by Kitru View Post
    Basically, Fracture provides a marginal improvement *at best* while causing a noticeable increased drain to your resource pool. Using Fracture is, for all intents and purposes, electing to *not* use another of your attacks later on down the line and replace it with an empty GCD.
    (In before the obligatory "LERN2MATH!" response...)
    (0)

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