Quote Originally Posted by Soulburn32 View Post
When your finishing your RoH combo and you have a OFCD to use like Spirits or CoS or Bloodbath that you are going to use slip in Fracture to minimize the GCD loss of using Fracture.
That makes absolutely no sense. SW and CoS should be used on CD because they're explicit DPS increases. If you're *not* using them, you're hurting yourself. Justifying Fracture by saying that using your off-GCDs, which should be used *anyways*, makes absolutely no sense. Furthermore, for PLD, you really don't want to use Fracture because, if you're maintaining it, it's making up a larger portion of your total rotation thanks to the shorter duration (Halone>Halone>Frac) while also having drastically reduced damage (220 with all ticks compared to 300 for WAR).

For a PLD, Fracture would increase net TP consumption from 13.33 ((20+10+10) / 3) to 17.5 ((20 +10 + 10 + 30) / 4) while only increasing pre-buff potency per GCD from 336.66 ((150 + 200 + 260) / 3 + 83.33 + 25 + 25) to 339.04 ((150 * 2 + 200 * 2 + 260 * 2 + 220) / 7 + 83.33 + 25 + 25). You're increasing TP consumption by 31% to increase damage by .71%. Once again, a marginal increase to DPS that only really exists as a semantic truth rather than a practical one that comes at a *massive* resource cost. It's another case where Fracture is worthless outside of the sweet spot and, even within the sweet spot, provides so little that there's no real difference between using it and not.