So anyone got an ideal stats for MNK yet?
So anyone got an ideal stats for MNK yet?
SKILL SPEED, then CRIT RATE and then DET.....in that order. Accuracy will be just fine as the gear you choose will have it already. I would post the BiS for SPEED but XIVDB is acting up right now.
this will suffice for now though.....
http://www.youtube.com/watch?v=B96YhajU7X4
Mind if I ask why you're pushing SS when it's the lowest in terms of returns per point? Crit/Det will give far more returns as far as DPS than SS would.SKILL SPEED, then CRIT RATE and then DET.....in that order. Accuracy will be just fine as the gear you choose will have it already. I would post the BiS for SPEED but XIVDB is acting up right now.
this will suffice for now though.....
http://www.youtube.com/watch?v=B96YhajU7X4
I've always thought about this, but at the same time, a lot of the gear simply has more of it. So even if SS was worse than say, crit, you get almost double the amount of SS vs crit on some pieces of gear. Quantity over quality and all that. I'm by no means a theorycrafter, I just thought it was something to think about![]()
That's actually because itemization is different piece-for-piece. The actual BiS set for monks involves a whopping +32 to skillspeed only because the boots and earrings can't avoid it. The only stat that has a higher cost is Determination.I've always thought about this, but at the same time, a lot of the gear simply has more of it. So even if SS was worse than say, crit, you get almost double the amount of SS vs crit on some pieces of gear. Quantity over quality and all that. I'm by no means a theorycrafter, I just thought it was something to think about
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!
I suppose. Honestly my poor little brain is being fried with all of these "BIS" sets that I am having a hard time keeping up XD Naturally I was simply going to go the more realistic approach of "use what I can get" but I don't want to take a jewelry piece from a dragoon if it won't be on my BIS list.
I am also trying to find something that is a "BIS" pre-turn 5 list![]()
Last edited by Teeko; 10-23-2013 at 06:09 PM.
http://en.xivdb.com/?wardrobe/3083/monk-bis-pre5
Something like this. For what it's worth, the jewelry is the same for monks and dragoons, with the possible exception of the earring (the earring is swapping 16 crit for 16 accuracy.) Feel free to swap the Maiming earring and Allagan Visor of Striking for the pieces listed here, or use the Hero's necklace.
Last edited by Powercow; 10-23-2013 at 07:00 PM.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!
The set Powercow linked is an effective pre-t5 set, but if you are trying to save on myth you could stop with the Circlet and keep wearing DL/Gryphon until allagan body. In my case I have an HQ gryphonskin tunic I made and melded with 4 IVs in it so it has 20STR/22VIT/27ACC/27Crit/27SS. I'm probably not going to spend myth on Melee Cyclas, working on the assumption that me having it won't be the deciding factor for my group beating t5 or not, and also for the fact that I'd be overshooting acc by wearing it both in the short term and also in the long term. However, the Circlet is a good buy either way I slice it. Also, don't get hung up on a BiS gear set when it comes to the accessories being Striking or Maiming--especially if you're the only mDPS in the group, take what you can get and adjust as you go, keeping in mind that acc is your most important stat until capped.
It's not the slowest when your goal is to add more skills to your rotation. By adding skill speed to 497 lets say, that's 1.99 sec at GL3 which is 6 moves including the main 3 that you can use SAFELY before having to restack GL. Prior to that, most of your rotations is 4-5 skills. The whole purpose is to hit faster than anyone else and crit for the most because we are using the most skills than anyone else in the fight.
Eminent FC / Sargatanas / EminentLS.guildwork.com
And what skills pray tell would you be adding to the basic 3-skill rotation? Filling it up with Impulse Drives when not ToD/Fracture?It's not the slowest when your goal is to add more skills to your rotation. By adding skill speed to 497 lets say, that's 1.99 sec at GL3 which is 6 moves including the main 3 that you can use SAFELY before having to restack GL. Prior to that, most of your rotations is 4-5 skills. The whole purpose is to hit faster than anyone else and crit for the most because we are using the most skills than anyone else in the fight.
I suppose that's a decent way to turn MNK into an inefficient burst dps machine, or rather attempt to.
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